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path: root/src/game-server/being.h
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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-1/+2
* [Abilities] Added a add_hit_taken bindErik Schilling2013-05-081-0/+33
* Moved Actor into an ComponentErik Schilling2013-04-121-1/+1
* Converted Being into a ComponentErik Schilling2013-04-111-28/+31
* Converted the Character class into a componentErik Schilling2013-04-111-2/+9
* Moved the Monster class to a ComponentErik Schilling2013-04-031-1/+12
* Moved fighting code into a componentErik Schilling2013-04-021-79/+7
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-041-1/+13
* Added emote support.Yohann Ferreira2013-02-011-0/+14
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-091-4/+6
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-13/+13
* Work on (Auto)Attack system.Erik Schilling2013-01-081-9/+33
* Rename AutoAttack to AttackErik Schilling2013-01-081-2/+2
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-30/+4
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-1/+1
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-6/+1
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+8
* Changed the attack message to send the attack id.Yohann Ferreira2011-06-171-3/+4
* Fixed crash on first map updateThorbjørn Lindeijer2011-04-151-0/+4
* Eliminated one version of Being::performAttackThorbjørn Lindeijer2011-03-151-1/+0
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-3/+10
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-44/+3
* Fix many compiler warnings.Freeyorp2010-12-081-2/+3
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+373