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path: root/src/game-server/being.cpp
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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-3/+2
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-021-9/+6
* Simplified BeingComponent::updateDirectionThorbjørn Lindeijer2013-04-251-73/+6
* Fixed uninitialised variable warning in valgrindErik Schilling2013-04-121-0/+1
* Moved Actor into an ComponentErik Schilling2013-04-121-52/+31
* Converted Being into a ComponentErik Schilling2013-04-111-99/+146
* Converted the Character class into a componentErik Schilling2013-04-111-0/+2
* Moved the Monster class to a ComponentErik Schilling2013-04-031-0/+7
* Moved fighting code into a componentErik Schilling2013-04-021-156/+15
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-251-0/+2
* Introduced Script::ContextErik Schilling2013-02-211-4/+2
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-041-45/+39
* Added emote support.Yohann Ferreira2013-02-011-1/+10
* Silenced some eclipse warningsErik Schilling2013-01-291-0/+1
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-091-17/+10
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-10/+10
* Work on (Auto)Attack system.Erik Schilling2013-01-081-16/+70
* Rename AutoAttack to AttackErik Schilling2013-01-081-1/+1
* Correct updating the old position of beings.Stefan Beller2012-08-051-4/+4
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-45/+4
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-1/+1
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-3/+5
* Fixed remaining compiler warningsThorbjørn Lindeijer2012-03-161-1/+1
* Fixed bug with erasing the last status effectThorbjørn Lindeijer2012-02-281-3/+9
* Prevent calculating movement of being further if it does not moveErik Schilling2012-02-271-0/+4
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-2/+2
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+5
* Removed inappropriate assignment to mOld in Being::findPathThorbjørn Lindeijer2011-10-191-5/+7
* Fixed autoattacks basic handling.Yohann Ferreira2011-06-241-0/+4
* Added of precised some info I found very useful while debugging.Yohann Ferreira2011-04-171-5/+20
* Removed useless calls to updateDerivedAttributes().Yohann Ferreira2011-04-171-1/+0
* Fix beings raw speed calculation when obtaining the TPS speed.Yohann Ferreira2011-04-171-1/+6
* Fixed crash on first map updateThorbjørn Lindeijer2011-04-151-0/+12
* Renaming stuff to make the code more readableThorbjørn Lindeijer2011-03-201-3/+3
* Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer2011-03-201-1/+1
* Eliminated one version of Being::performAttackThorbjørn Lindeijer2011-03-151-11/+11
* Revert "Fixed the money handling."Jared Adams2011-01-301-5/+0
* Fixed the money handling.Yohann Ferreira2011-01-311-0/+5
* Made the being direction be updated only at the end of the movement.Yohann Ferreira2011-01-221-3/+3
* Made the servers report their protocol version.Yohann Ferreira2011-01-111-2/+2
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-6/+94
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-2/+3
* Get rid of the server tick magic number.Yohann Ferreira2011-01-061-4/+4
* Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira2011-01-031-8/+8
* Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2011-01-031-1/+2
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-4/+4
* Fix many compiler warnings.Freeyorp2010-12-081-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-11/+11
* Fully shift being scope attributes into being.Freeyorp2010-11-041-4/+66
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-14/+23