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/* 
   Unix SMB/CIFS implementation.

   winbind client common code

   Copyright (C) Tim Potter 2000
   Copyright (C) Andrew Tridgell 2000
   Copyright (C) Andrew Bartlett 2002
   
   
   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Library General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.
   
   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Library General Public License for more details.
   
   You should have received a copy of the GNU Library General Public
   License along with this library; if not, write to the
   Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA  02111-1307, USA.   
*/

#include "includes.h"
#include "nsswitch/winbind_client.h"

/* Global variables.  These are effectively the client state information */

int winbindd_fd = -1;           /* fd for winbindd socket */

/* Free a response structure */

void free_response(struct winbindd_response *response)
{
	/* Free any allocated extra_data */

	if (response)
		SAFE_FREE(response->extra_data);
}

/* Initialise a request structure */

void init_request(struct winbindd_request *request, int request_type)
{
	request->length = sizeof(struct winbindd_request);

	request->cmd = (enum winbindd_cmd)request_type;
	request->pid = getpid();

}

/* Initialise a response structure */

void init_response(struct winbindd_response *response)
{
	/* Initialise return value */

	response->result = WINBINDD_ERROR;
}

/* Close established socket */

void close_sock(void)
{
	if (winbindd_fd != -1) {
		close(winbindd_fd);
		winbindd_fd = -1;
	}
}

#define CONNECT_TIMEOUT 30
#if 0 /* unused */
#define WRITE_TIMEOUT CONNECT_TIMEOUT
#define READ_TIMEOUT CONNECT_TIMEOUT
#endif

/* Make sure socket handle isn't stdin, stdout or stderr */
#define RECURSION_LIMIT 3

static int make_nonstd_fd_internals(int fd, int limit /* Recursion limiter */) 
{
	int new_fd;
	if (fd >= 0 && fd <= 2) {
#ifdef F_DUPFD 
		if ((new_fd = fcntl(fd, F_DUPFD, 3)) == -1) {
			return -1;
		}
		/* Paranoia */
		if (new_fd < 3) {
			close(new_fd);
			return -1;
		}
		close(fd);
		return new_fd;
#else
		if (limit <= 0)
			return -1;
		
		new_fd = dup(fd);
		if (new_fd == -1) 
			return -1;

		/* use the program stack to hold our list of FDs to close */
		new_fd = make_nonstd_fd_internals(new_fd, limit - 1);
		close(fd);
		return new_fd;
#endif
	}
	return fd;
}

/****************************************************************************
 Set a fd into blocking/nonblocking mode. Uses POSIX O_NONBLOCK if available,
 else
 if SYSV use O_NDELAY
 if BSD use FNDELAY
 Set close on exec also.
****************************************************************************/

static int make_safe_fd(int fd) 
{
	int result, flags;
	int new_fd = make_nonstd_fd_internals(fd, RECURSION_LIMIT);
	if (new_fd == -1) {
		close(fd);
		return -1;
	}

	/* Socket should be nonblocking. */
#ifdef O_NONBLOCK
#define FLAG_TO_SET O_NONBLOCK
#else
#ifdef SYSV
#define FLAG_TO_SET O_NDELAY
#else /* BSD */
#define FLAG_TO_SET FNDELAY
#endif
#endif

	if ((flags = fcntl(new_fd, F_GETFL)) == -1) {
		close(new_fd);
		return -1;
	}

	flags |= FLAG_TO_SET;
	if (fcntl(new_fd, F_SETFL, flags) == -1) {
		close(new_fd);
		return -1;
	}

#undef FLAG_TO_SET

	/* Socket should be closed on exec() */
#ifdef FD_CLOEXEC
	result = flags = fcntl(new_fd, F_GETFD, 0);
	if (flags >= 0) {
		flags |= FD_CLOEXEC;
		result = fcntl( new_fd, F_SETFD, flags );
	}
	if (result < 0) {
		close(new_fd);
		return -1;
	}
#endif
	return new_fd;
}

/* Connect to winbindd socket */

static int winbind_named_pipe_sock(const char *dir)
{
	struct sockaddr_un sunaddr;
	struct stat st;
	char *path;
	int fd;
	int wait_time;
	int slept;
	
	/* Check permissions on unix socket directory */
	
	if (lstat(dir, &st) == -1) {
		return -1;
	}
	
	if (!S_ISDIR(st.st_mode) || 
	    (st.st_uid != 0 && st.st_uid != geteuid())) {
		return -1;
	}
	
	/* Connect to socket */

	asprintf(&path, "%s%s", dir, "/" WINBINDD_SOCKET_NAME);
	ZERO_STRUCT(sunaddr);
	sunaddr.sun_family = AF_UNIX;
	strncpy(sunaddr.sun_path, path, sizeof(sunaddr.sun_path) - 1);
	
	/* If socket file doesn't exist, don't bother trying to connect
	   with retry.  This is an attempt to make the system usable when
	   the winbindd daemon is not running. */

	if (lstat(path, &st) == -1) {
		SAFE_FREE(path);
		return -1;
	}

	SAFE_FREE(path);
	
	/* Check permissions on unix socket file */
	
	if (!S_ISSOCK(st.st_mode) || 
	    (st.st_uid != 0 && st.st_uid != geteuid())) {
		return -1;
	}
	
	/* Connect to socket */
	
	if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
		return -1;
	}

	/* Set socket non-blocking and close on exec. */

	if ((fd = make_safe_fd( fd)) == -1) {
		return fd;
	}

	for (wait_time = 0; connect(fd, (struct sockaddr *)&sunaddr, sizeof(sunaddr)) == -1;
			wait_time += slept) {
		struct timeval tv;
		fd_set w_fds;
		int ret;
		int connect_errno = 0;
		socklen_t errnosize;

		if (wait_time >= CONNECT_TIMEOUT)
			goto error_out;

		switch (errno) {
			case EINPROGRESS:
				FD_ZERO(&w_fds);
				FD_SET(fd, &w_fds);
				tv.tv_sec = CONNECT_TIMEOUT - wait_time;
				tv.tv_usec = 0;

				ret = select(fd + 1, NULL, &w_fds, NULL, &tv);

				if (ret > 0) {
					errnosize = sizeof(connect_errno);

					ret = getsockopt(fd, SOL_SOCKET,
							SO_ERROR, &connect_errno, &errnosize);

					if (ret >= 0 && connect_errno == 0) {
						/* Connect succeed */
						goto out;
					}
				}

				slept = CONNECT_TIMEOUT;
				break;
			case EAGAIN:
				slept = rand() % 3 + 1;
				sleep(slept);
				break;
			default:
				goto error_out;
		}

	}

  out:

	return fd;

  error_out:

	close(fd);
	return -1;

	if (connect(fd, (struct sockaddr *)&sunaddr, 
		    sizeof(sunaddr)) == -1) {
		close(fd);
		return -1;
	}
        
	return fd;
}

/* Connect to winbindd socket */

int winbind_open_pipe_sock(void)
{
#ifdef HAVE_UNIXSOCKET
	static pid_t our_pid;
	struct winbindd_request request;
	struct winbindd_response response;
	ZERO_STRUCT(request);
	ZERO_STRUCT(response);

	if (our_pid != getpid()) {
		close_sock();
		our_pid = getpid();
	}
	
	if (winbindd_fd != -1) {
		return winbindd_fd;
	}

	if ((winbindd_fd = winbind_named_pipe_sock(WINBINDD_SOCKET_DIR)) == -1) {
		return -1;
	}

	/* version-check the socket */

	if ((winbindd_request(WINBINDD_INTERFACE_VERSION, &request, &response) != NSS_STATUS_SUCCESS) || (response.data.interface_version != WINBIND_INTERFACE_VERSION)) {
		close_sock();
		return -1;
	}

	/* try and get priv pipe */

	if (winbindd_request(WINBINDD_PRIV_PIPE_DIR, &request, &response) == NSS_STATUS_SUCCESS) {
		int fd;
		if ((fd = winbind_named_pipe_sock(response.extra_data)) != -1) {
			close(winbindd_fd);
			winbindd_fd = fd;
		}
	}

	SAFE_FREE(response.extra_data);

	return winbindd_fd;
#else
	return -1;
#endif /* HAVE_UNIXSOCKET */
}

/* Write data to winbindd socket */

int write_sock(void *buffer, int count)
{
	int result, nwritten;
	
	/* Open connection to winbind daemon */
	
 restart:
	
	if (winbind_open_pipe_sock() == -1) {
		return -1;
	}
	
	/* Write data to socket */
	
	nwritten = 0;
	
	while(nwritten < count) {
		struct timeval tv;
		fd_set r_fds;
		
		/* Catch pipe close on other end by checking if a read()
		   call would not block by calling select(). */

		FD_ZERO(&r_fds);
		FD_SET(winbindd_fd, &r_fds);
		ZERO_STRUCT(tv);
		
		if (select(winbindd_fd + 1, &r_fds, NULL, NULL, &tv) == -1) {
			close_sock();
			return -1;                   /* Select error */
		}
		
		/* Write should be OK if fd not available for reading */
		
		if (!FD_ISSET(winbindd_fd, &r_fds)) {
			
			/* Do the write */
			
			result = write(winbindd_fd,
				       (char *)buffer + nwritten, 
				       count - nwritten);
			
			if ((result == -1) || (result == 0)) {
				
				/* Write failed */
				
				close_sock();
				return -1;
			}
			
			nwritten += result;
			
		} else {
			
			/* Pipe has closed on remote end */
			
			close_sock();
			goto restart;
		}
	}
	
	return nwritten;
}

/* Read data from winbindd socket */

static int read_sock(void *buffer, int count)
{
	int result = 0, nread = 0;
	int total_time = 0, selret;

	/* Read data from socket */
	while(nread < count) {
		struct timeval tv;
		fd_set r_fds;
		
		/* Catch pipe close on other end by checking if a read()
		   call would not block by calling select(). */

		FD_ZERO(&r_fds);
		FD_SET(winbindd_fd, &r_fds);
		ZERO_STRUCT(tv);
		/* Wait for 5 seconds for a reply. May need to parameterise this... */
		tv.tv_sec = 5;

		if ((selret = select(winbindd_fd + 1, &r_fds, NULL, NULL, &tv)) == -1) {
			close_sock();
			return -1;                   /* Select error */
		}
		
		if (selret == 0) {
			/* Not ready for read yet... */
			if (total_time >= 30) {
				/* Timeout */
				close_sock();
				return -1;
			}
			total_time += 5;
			continue;
		}

		if (FD_ISSET(winbindd_fd, &r_fds)) {
			
			/* Do the Read */
			
			result = read(winbindd_fd, (char *)buffer + nread, 
			      count - nread);
			
			if ((result == -1) || (result == 0)) {
				
				/* Read failed.  I think the only useful thing we
				   can do here is just return -1 and fail since the
				   transaction has failed half way through. */
			
				close_sock();
				return -1;
			}
			
			nread += result;
			
		}
	}
	
	return result;
}

/* Read reply */

int read_reply(struct winbindd_response *response)
{
	int result1, result2 = 0;

	if (!response) {
		return -1;
	}
	
	/* Read fixed length response */
	
	if ((result1 = read_sock(response, sizeof(struct winbindd_response)))
	    == -1) {
		
		return -1;
	}
	
	/* We actually send the pointer value of the extra_data field from
	   the server.  This has no meaning in the client's address space
	   so we clear it out. */

	response->extra_data = NULL;

	/* Read variable length response */
	
	if (response->length > sizeof(struct winbindd_response)) {
		int extra_data_len = response->length - 
			sizeof(struct winbindd_response);
		
		/* Mallocate memory for extra data */
		
		if (!(response->extra_data = malloc(extra_data_len))) {
			return -1;
		}
		
		if ((result2 = read_sock(response->extra_data, extra_data_len))
		    == -1) {
			free_response(response);
			return -1;
		}
	}
	
	/* Return total amount of data read */
	
	return result1 + result2;
}

/* 
 * send simple types of requests 
 */

NSS_STATUS winbindd_send_request(int req_type, struct winbindd_request *request)
{
	struct winbindd_request lrequest;
	char *env;
	int  value;
	
	/* Check for our tricky environment variable */

	if ( (env = getenv(WINBINDD_DONT_ENV)) != NULL ) {
		value = atoi(env);
		if ( value == 1 )
			return NSS_STATUS_NOTFOUND;
	}

	if (!request) {
		ZERO_STRUCT(lrequest);
		request = &lrequest;
	}
	
	/* Fill in request and send down pipe */

	init_request(request, req_type);
	
	if (write_sock(request, sizeof(*request)) == -1) {
		return NSS_STATUS_UNAVAIL;
	}
	
	return NSS_STATUS_SUCCESS;
}

/*
 * Get results from winbindd request
 */

NSS_STATUS winbindd_get_response(struct winbindd_response *response)
{
	struct winbindd_response lresponse;

	if (!response) {
		ZERO_STRUCT(lresponse);
		response = &lresponse;
	}

	init_response(response);

	/* Wait for reply */
	if (read_reply(response) == -1) {
		return NSS_STATUS_UNAVAIL;
	}

	/* Throw away extra data if client didn't request it */
	if (response == &lresponse) {
		free_response(response);
	}

	/* Copy reply data from socket */
	if (response->result != WINBINDD_OK) {
		return NSS_STATUS_NOTFOUND;
	}
	
	return NSS_STATUS_SUCCESS;
}

/* Handle simple types of requests */

NSS_STATUS winbindd_request(int req_type, 
			    struct winbindd_request *request,
			    struct winbindd_response *response)
{
	NSS_STATUS status;

	status = winbindd_send_request(req_type, request);
	if (status != NSS_STATUS_SUCCESS) 
		return(status);
	return winbindd_get_response(response);
}

/*************************************************************************
 A couple of simple functions to disable winbindd lookups and re-
 enable them
 ************************************************************************/
 
/* Use putenv() instead of setenv() in these functions as not all
   environments have the latter. */

BOOL winbind_off( void )
{
#if HAVE_SETENV
	setenv(WINBINDD_DONT_ENV, "1", 1);
	return True;
#else
	static const char *s = WINBINDD_DONT_ENV "=1";
	return putenv(s) != -1;
#endif
}

BOOL winbind_on( void )
{
#if HAVE_SETENV
	setenv(WINBINDD_DONT_ENV, "0", 1);
	return True;
#else
	static const char *s = WINBINDD_DONT_ENV "=0";
	return putenv(s) != -1;
#endif
}