summaryrefslogtreecommitdiffstats
path: root/egl-compositor.c
blob: 8d723b8223d5d1f3f23adc52aba1cf140fb22f43 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <signal.h>
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <glib.h>
#include <png.h>
#include <math.h>

#include "wayland.h"
#include "cairo-util.h"

#include <GL/gl.h>
#include <eagle.h>

#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])

struct egl_compositor {
	struct wl_compositor base;
	EGLDisplay display;
	EGLSurface surface;
	EGLContext context;
	EGLConfig config;
	struct wl_display *wl_display;
	int gem_fd;
	int width, height;
	struct egl_surface *pointer;
	struct egl_surface *background;
	struct egl_surface *overlay;
};

struct egl_surface {
	GLuint texture;
	struct wl_map map;
	EGLSurface surface;
};

static void
die(const char *msg, ...)
{
	va_list ap;

	va_start (ap, msg);
	vfprintf(stderr, msg, ap);
	va_end (ap);

	exit(EXIT_FAILURE);
}

static void
stdio_write_func (png_structp png, png_bytep data, png_size_t size)
{
	FILE *fp;
	size_t ret;

	fp = png_get_io_ptr (png);
	while (size) {
		ret = fwrite (data, 1, size, fp);
		size -= ret;
		data += ret;
		if (size && ferror (fp))
			die("write: %m\n");
	}
}

static void
png_simple_output_flush_fn (png_structp png_ptr)
{
}

static void
png_simple_error_callback (png_structp png,
	                   png_const_charp error_msg)
{
	die("png error: %s\n", error_msg);
}

static void
png_simple_warning_callback (png_structp png,
	                     png_const_charp error_msg)
{
	fprintf(stderr, "png warning: %s\n", error_msg);
}

static void
convert_pixels(png_structp png, png_row_infop row_info, png_bytep data)
{
	unsigned int i;

	for (i = 0; i < row_info->rowbytes; i += 4) {
		uint8_t *b = &data[i];
		uint32_t pixel;

		memcpy (&pixel, b, sizeof (uint32_t));
		b[0] = (pixel & 0xff0000) >> 16;
		b[1] = (pixel & 0x00ff00) >>  8;
		b[2] = (pixel & 0x0000ff) >>  0;
		b[3] = 0;
	}
}

struct screenshooter {
	struct wl_object base;
	struct egl_compositor *ec;
};

static void
screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
{
	struct egl_compositor *ec = shooter->ec;
	png_struct *png;
	png_info *info;
	png_byte **volatile rows = NULL;
	png_color_16 white;
	int depth, i;
	FILE *fp;
	uint8_t *data;
	GLuint stride;
	static const char filename[]  = "wayland-screenshot.png";

	data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
	if (data == NULL)
		die("eglReadBuffer failed\n");
	rows = malloc(ec->height * sizeof rows[0]);
	if (rows == NULL)
		die("malloc failed\n");

	for (i = 0; i < ec->height; i++)
		rows[i] = (png_byte *) data + i * stride;

	png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
				      png_simple_error_callback,
				      png_simple_warning_callback);
	if (png == NULL)
		die("png_create_write_struct failed\n");

	info = png_create_info_struct(png);
	if (info == NULL)
		die("png_create_info_struct failed\n");

	fp = fopen(filename, "w");
	if (fp == NULL)
		die("fopen failed: %m\n");

	png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn);

	depth = 8;
	png_set_IHDR(png, info,
		     ec->width,
		     ec->height, depth,
		     PNG_COLOR_TYPE_RGB,
		     PNG_INTERLACE_NONE,
		     PNG_COMPRESSION_TYPE_DEFAULT,
		     PNG_FILTER_TYPE_DEFAULT);

	white.gray = (1 << depth) - 1;
	white.red = white.blue = white.green = white.gray;
	png_set_bKGD(png, info, &white);
	png_write_info (png, info);
	png_set_write_user_transform_fn(png, convert_pixels);

	png_set_filler(png, 0, PNG_FILLER_AFTER);
	png_write_image(png, rows);
	png_write_end(png, info);

	png_destroy_write_struct(&png, &info);
	fclose(fp);
	free(rows);
	free(data);
}

static const struct wl_method screenshooter_methods[] = {
	{ "shoot", screenshooter_shoot, 0, NULL }
};

static const struct wl_interface screenshooter_interface = {
	"screenshooter", 1,
	ARRAY_LENGTH(screenshooter_methods),
	screenshooter_methods,
};

static struct screenshooter *
screenshooter_create(struct egl_compositor *ec)
{
	struct screenshooter *shooter;

	shooter = malloc(sizeof *shooter);
	if (shooter == NULL)
		return NULL;

	shooter->base.interface = &screenshooter_interface;
	shooter->ec = ec;

	return shooter;
};

static struct egl_surface *
egl_surface_create_from_cairo_surface(cairo_surface_t *surface,
				      int x, int y, int width, int height)
{
	struct egl_surface *es;
	int stride;
	void *data;

	stride = cairo_image_surface_get_stride(surface);
	data = cairo_image_surface_get_data(surface);

	es = malloc(sizeof *es);
	if (es == NULL)
		return NULL;

	glGenTextures(1, &es->texture);
	glBindTexture(GL_TEXTURE_2D, es->texture);
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
		     GL_BGRA, GL_UNSIGNED_BYTE, data);

	es->map.x = x;
	es->map.y = y;
	es->map.width = width;
	es->map.height = height;
	es->surface = EGL_NO_SURFACE;

	return es;
}

static void
egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
{
	glDeleteTextures(1, &es->texture);
	if (es->surface != EGL_NO_SURFACE)
		eglDestroySurface(ec->display, es->surface);
	free(es);
}

static void
pointer_path(cairo_t *cr, int x, int y)
{
	const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
	const int width = 16, height = 16;

	cairo_move_to(cr, x, y);
	cairo_line_to(cr, x + tx, y + ty);
	cairo_line_to(cr, x + dx, y + dy);
	cairo_line_to(cr, x + width - end, y + height);
	cairo_line_to(cr, x + width, y + height - end);
	cairo_line_to(cr, x + dy, y + dx);
	cairo_line_to(cr, x + ty, y + tx);
	cairo_close_path(cr);
}

static struct egl_surface *
pointer_create(int x, int y, int width, int height)
{
	struct egl_surface *es;
	const int hotspot_x = 16, hotspot_y = 16;
	cairo_surface_t *surface;
	cairo_t *cr;

	surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
					     width, height);

	cr = cairo_create(surface);
	pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
	cairo_set_line_width (cr, 2);
	cairo_set_source_rgb(cr, 0, 0, 0);
	cairo_stroke_preserve(cr);
	cairo_fill(cr);
	blur_surface(surface, width);

	pointer_path(cr, hotspot_x, hotspot_y);
	cairo_stroke_preserve(cr);
	cairo_set_source_rgb(cr, 1, 1, 1);
	cairo_fill(cr);
	cairo_destroy(cr);

	es = egl_surface_create_from_cairo_surface(surface, x, y, width, height);
	
	cairo_surface_destroy(surface);

	return es;
}

static struct egl_surface *
background_create(const char *filename, int width, int height)
{
	struct egl_surface *background;
	GdkPixbuf *pixbuf;
	GError *error = NULL;
	int pixbuf_width, pixbuf_height;
	void *data;

	background = malloc(sizeof *background);
	if (background == NULL)
		return NULL;
	
	g_type_init();

	pixbuf = gdk_pixbuf_new_from_file(filename, &error);
	if (error != NULL) {
		free(background);
		return NULL;
	}

	pixbuf_width = gdk_pixbuf_get_width(pixbuf);
	pixbuf_height = gdk_pixbuf_get_height(pixbuf);
	data = gdk_pixbuf_get_pixels(pixbuf);

	glGenTextures(1, &background->texture);
	glBindTexture(GL_TEXTURE_2D, background->texture);
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0,
		     GL_BGR, GL_UNSIGNED_BYTE, data);

	background->map.x = 0;
	background->map.y = 0;
	background->map.width = width;
	background->map.height = height;
	background->surface = EGL_NO_SURFACE;

	return background;
}

static void
rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
{
	cairo_move_to(cr, x0, y0 + radius);
	cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
	cairo_line_to(cr, x1 - radius, y0);
	cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
	cairo_line_to(cr, x1, y1 - radius);
	cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
	cairo_line_to(cr, x0 + radius, y1);
	cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
	cairo_close_path(cr);
}

static void
draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
{
	cairo_pattern_t *gradient;
	cairo_text_extents_t extents;
	double bright = 0.15, dim = 0.02;
	int radius = 10;

	cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
	cairo_set_line_width (cr, 2);
	rounded_rect(cr, x, y, x + width, y + height, radius);
	cairo_set_source_rgb(cr, dim, dim, dim);
	cairo_stroke(cr);
	rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
	cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
	cairo_stroke(cr);

	rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
	cairo_set_source_rgb(cr, bright, bright, bright);
	cairo_stroke(cr);
	rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
	cairo_set_source_rgb(cr, dim, dim, dim);
	cairo_stroke(cr);

	rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
	gradient = cairo_pattern_create_linear (0, y, 0, y + height);
	cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
	cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
	cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
	cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
	cairo_set_source(cr, gradient);
	cairo_fill(cr);

	cairo_set_font_size(cr, 16);
	cairo_text_extents(cr, text, &extents);
	cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
	cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
	cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
	cairo_set_line_width (cr, 4);
	cairo_text_path(cr, text);
	cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
	cairo_stroke_preserve(cr);
	cairo_set_source_rgb(cr, 1, 1, 1);
	cairo_fill(cr);
}

static struct egl_surface *
overlay_create(int x, int y, int width, int height)
{
	struct egl_surface *es;
	cairo_surface_t *surface;
	cairo_t *cr;
	int total_width, button_x, button_y;
	const int button_width = 150;
	const int button_height = 40;
	const int spacing = 50;

	surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
					     width, height);

	cr = cairo_create(surface);
	cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8);
	cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
	cairo_paint(cr);

	total_width = button_width * 2 + spacing;
	button_x = (width - total_width) / 2;
	button_y = height - button_height - 20;
	draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
	button_x += button_width + spacing;
	draw_button(cr, button_x, button_y, button_width, button_height, "Next");

	cairo_destroy(cr);

	es = egl_surface_create_from_cairo_surface(surface, x, y, width, height);

	cairo_surface_destroy(surface);

	return es;	
}

static void
draw_surface(struct egl_surface *es)
{
	GLint vertices[12];
	GLint tex_coords[12] = { 0, 0,  0, 1,  1, 0,  1, 1 };
	GLuint indices[4] = { 0, 1, 2, 3 };

	vertices[0] = es->map.x;
	vertices[1] = es->map.y;
	vertices[2] = 0;

	vertices[3] = es->map.x;
	vertices[4] = es->map.y + es->map.height;
	vertices[5] = 0;

	vertices[6] = es->map.x + es->map.width;
	vertices[7] = es->map.y;
	vertices[8] = 0;

	vertices[9] = es->map.x + es->map.width;
	vertices[10] = es->map.y + es->map.height;
	vertices[11] = 0;

	glBindTexture(GL_TEXTURE_2D, es->texture);
	glEnable(GL_TEXTURE_2D);
	glEnable(GL_BLEND);
	/* Assume pre-multiplied alpha for now, this probably
	 * needs to be a wayland visual type of thing. */
	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);

	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	glVertexPointer(3, GL_INT, 0, vertices);
	glTexCoordPointer(2, GL_INT, 0, tex_coords);
	glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
}

static void
repaint(void *data)
{
	struct egl_compositor *ec = data;
	struct wl_surface_iterator *iterator;
	struct wl_surface *surface;
	struct egl_surface *es;

	draw_surface(ec->background);

	iterator = wl_surface_iterator_create(ec->wl_display, 0);
	while (wl_surface_iterator_next(iterator, &surface)) {
		es = wl_surface_get_data(surface);
		if (es == NULL)
			continue;

		draw_surface(es);
	}
	wl_surface_iterator_destroy(iterator);

	draw_surface(ec->overlay);

	draw_surface(ec->pointer);

	eglSwapBuffers(ec->display, ec->surface);
}

static void
schedule_repaint(struct egl_compositor *ec)
{
	struct wl_event_loop *loop;

	loop = wl_display_get_event_loop(ec->wl_display);
	wl_event_loop_add_idle(loop, repaint, ec);
}

static void
notify_surface_create(struct wl_compositor *compositor,
		      struct wl_surface *surface)
{
	struct egl_surface *es;

	es = malloc(sizeof *es);
	if (es == NULL)
		return;

	es->surface = EGL_NO_SURFACE;
	wl_surface_set_data(surface, es);

	glGenTextures(1, &es->texture);
}
				   
static void
notify_surface_destroy(struct wl_compositor *compositor,
		       struct wl_surface *surface)
{
	struct egl_compositor *ec = (struct egl_compositor *) compositor;
	struct egl_surface *es;

	es = wl_surface_get_data(surface);
	if (es == NULL)
		return;

	egl_surface_destroy(es, ec);

	schedule_repaint(ec);
}

static void
notify_surface_attach(struct wl_compositor *compositor,
		      struct wl_surface *surface, uint32_t name, 
		      uint32_t width, uint32_t height, uint32_t stride)
{
	struct egl_compositor *ec = (struct egl_compositor *) compositor;
	struct egl_surface *es;

	es = wl_surface_get_data(surface);
	if (es == NULL)
		return;

	if (es->surface != EGL_NO_SURFACE)
		eglDestroySurface(ec->display, es->surface);

	/* FIXME: We need to use a single buffer config without depth
	 * or stencil buffers here to keep egl from creating auxillary
	 * buffers for the pixmap here. */
	es->surface = eglCreateSurfaceForName(ec->display, ec->config,
					      name, width, height, stride, NULL);

	glBindTexture(GL_TEXTURE_2D, es->texture);
	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);

	schedule_repaint(ec);
}

static void
notify_surface_map(struct wl_compositor *compositor,
		   struct wl_surface *surface, struct wl_map *map)
{
	struct egl_compositor *ec = (struct egl_compositor *) compositor;
	struct egl_surface *es;

	es = wl_surface_get_data(surface);
	if (es == NULL)
		return;

	es->map = *map;

	schedule_repaint(ec);
}

static void
notify_surface_copy(struct wl_compositor *compositor,
		    struct wl_surface *surface,
		    int32_t dst_x, int32_t dst_y,
		    uint32_t name, uint32_t stride,
		    int32_t x, int32_t y, int32_t width, int32_t height)
{
	struct egl_compositor *ec = (struct egl_compositor *) compositor;
	EGLSurface src;
	struct egl_surface *es;

	es = wl_surface_get_data(surface);

	/* FIXME: glCopyPixels should work, but then we'll have to
	 * call eglMakeCurrent to set up the src and dest surfaces
	 * first.  This seems cheaper, but maybe there's a better way
	 * to accomplish this. */

	src = eglCreateSurfaceForName(ec->display, ec->config,
				      name, x + width, y + height, stride, NULL);

	eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
			     src, GL_FRONT_LEFT, x, y, width, height);
	schedule_repaint(ec);
}

static void
notify_surface_damage(struct wl_compositor *compositor,
		      struct wl_surface *surface,
		      int32_t x, int32_t y, int32_t width, int32_t height)
{
	struct egl_compositor *ec = (struct egl_compositor *) compositor;

	/* FIXME: This need to take a damage region, of course. */
	schedule_repaint(ec);
}

static void
notify_pointer_motion(struct wl_compositor *compositor,
		      struct wl_object *source, int x, int y)
{
	struct egl_compositor *ec = (struct egl_compositor *) compositor;

	ec->pointer->map.x = x;
	ec->pointer->map.y = y;
	schedule_repaint(ec);
}

static const struct wl_compositor_interface interface = {
	notify_surface_create,
	notify_surface_destroy,
	notify_surface_attach,
	notify_surface_map,
	notify_surface_copy,
	notify_surface_damage,
	notify_pointer_motion
};

static const char gem_device[] = "/dev/dri/card0";

WL_EXPORT struct wl_compositor *
wl_compositor_create(struct wl_display *display)
{
	EGLConfig configs[64];
	EGLint major, minor, count;
	struct egl_compositor *ec;
	const char *filename;
	struct screenshooter *shooter;

	ec = malloc(sizeof *ec);
	if (ec == NULL)
		return NULL;

	ec->width = 1280;
	ec->height = 800;

	ec->base.interface = &interface;
	ec->wl_display = display;

	ec->display = eglCreateDisplayNative(gem_device, "i965");
	if (ec->display == NULL) {
		fprintf(stderr, "failed to create display\n");
		return NULL;
	}

	if (!eglInitialize(ec->display, &major, &minor)) {
		fprintf(stderr, "failed to initialize display\n");
		return NULL;
	}

	if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
		fprintf(stderr, "failed to get configs\n");
		return NULL;
	}

	ec->config = configs[24];
	ec->surface = eglCreateSurfaceNative(ec->display, ec->config,
					     0, 0, ec->width, ec->height);
	if (ec->surface == NULL) {
		fprintf(stderr, "failed to create surface\n");
		return NULL;
	}

	ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
	if (ec->context == NULL) {
		fprintf(stderr, "failed to create context\n");
		return NULL;
	}

	if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
		fprintf(stderr, "failed to make context current\n");
		return NULL;
	}

	glViewport(0, 0, ec->width, ec->height);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
	glMatrixMode(GL_MODELVIEW);
	glClearColor(0.0, 0.05, 0.2, 0.0);

	filename = getenv("WAYLAND_BACKGROUND");
	if (filename == NULL)
		filename = "background.jpg";
	ec->background = background_create(filename, 1280, 800);
	ec->pointer = pointer_create(100, 100, 64, 64);
	ec->overlay = overlay_create(0, ec->height - 200, ec->width, 200);

	ec->gem_fd = open(gem_device, O_RDWR);
	if (ec->gem_fd < 0) {
		fprintf(stderr, "failed to open drm device\n");
		return NULL;
	}

	shooter = screenshooter_create(ec);
	wl_display_add_object(display, &shooter->base);
	wl_display_add_global(display, &shooter->base);

	schedule_repaint(ec);

	return &ec->base;
}