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authorKristian Høgsberg <krh@bitplanet.net>2010-03-08 17:16:01 -0500
committerKristian Høgsberg <krh@bitplanet.net>2010-03-08 17:16:01 -0500
commitfa548856007d0326632cc4baab66b705a38249ed (patch)
tree610a885a5df3699710da979d723456faa9a80f33
parent3afd45d49c8103878c2c1bcc689c0f1f22db45c9 (diff)
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Fix a couple of typos in rotation matrix
-rw-r--r--wayland-system-compositor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/wayland-system-compositor.c b/wayland-system-compositor.c
index 5da2e7e..e8e46c2 100644
--- a/wayland-system-compositor.c
+++ b/wayland-system-compositor.c
@@ -305,8 +305,8 @@ wlsc_matrix_rotate(struct wlsc_matrix *matrix,
GLdouble s = sin(angle);
struct wlsc_matrix rotate = {
{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
- x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) - x * s, 0,
- x * z * (1 - c) + y * x, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
+ x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
+ x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
0, 0, 0, 1 }
};