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authorKristian Høgsberg <krh@redhat.com>2009-02-09 15:17:46 -0500
committerKristian Høgsberg <krh@redhat.com>2009-02-09 15:17:46 -0500
commit5c8c3286ea6fe5590d74c946e765790a1f791f9b (patch)
treef7ca5a1115a8c1c4eb215b8e543666fa01581662
parent57b751b0c32d4c71e050ec2edaca5136fd6b7095 (diff)
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Add a per-surface matrix.
-rw-r--r--wayland-system-compositor.c165
1 files changed, 156 insertions, 9 deletions
diff --git a/wayland-system-compositor.c b/wayland-system-compositor.c
index 29d167f..abbf99a 100644
--- a/wayland-system-compositor.c
+++ b/wayland-system-compositor.c
@@ -55,6 +55,10 @@
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
+struct wlsc_matrix {
+ GLdouble d[16];
+};
+
struct wl_visual {
struct wl_object base;
};
@@ -117,8 +121,14 @@ struct wlsc_compositor {
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t current_frame;
+
+ uint32_t meta_state;
+ GLdouble grab_x_angle, grab_y_angle;
+ int32_t grab_x, grab_y;
};
+#define META_DOWN 256
+
struct wlsc_surface {
struct wl_surface base;
struct wlsc_compositor *compositor;
@@ -128,6 +138,8 @@ struct wlsc_surface {
EGLSurface surface;
int width, height;
struct wl_list link;
+ GLdouble scale, x_angle, y_angle;
+ struct wlsc_matrix matrix;
};
static const char *option_background = "background.jpg";
@@ -217,6 +229,87 @@ screenshooter_create(struct wlsc_compositor *ec)
return shooter;
};
+
+static void
+wlsc_matrix_init(struct wlsc_matrix *matrix)
+{
+ static const struct wlsc_matrix identity = {
+ { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
+ };
+
+ memcpy(matrix, &identity, sizeof identity);
+}
+
+static void
+wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
+{
+ struct wlsc_matrix tmp;
+ const GLdouble *row, *column;
+ div_t d;
+ int i, j;
+
+ for (i = 0; i < 16; i++) {
+ tmp.d[i] = 0;
+ d = div(i, 4);
+ row = m->d + d.quot * 4;
+ column = n->d + d.rem;
+ for (j = 0; j < 4; j++)
+ tmp.d[i] += row[j] * column[j * 4];
+ }
+ memcpy(m, &tmp, sizeof tmp);
+}
+
+static void
+wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
+{
+ struct wlsc_matrix translate = {
+ { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
+ };
+
+ wlsc_matrix_multiply(matrix, &translate);
+}
+
+static void
+wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
+{
+ struct wlsc_matrix scale = {
+ { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
+ };
+
+ wlsc_matrix_multiply(matrix, &scale);
+}
+
+static void
+wlsc_matrix_rotate(struct wlsc_matrix *matrix,
+ GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ GLdouble c = cos(angle);
+ GLdouble s = sin(angle);
+ struct wlsc_matrix rotate = {
+ { x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
+ x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) - x * s, 0,
+ x * z * (1 - c) + y * x, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
+ 0, 0, 0, 1 }
+ };
+
+ wlsc_matrix_multiply(matrix, &rotate);
+}
+
+static void
+wlsc_surface_update_matrix(struct wlsc_surface *es)
+{
+ GLdouble tx, ty;
+
+ tx = es->map.x + es->map.width / 2;
+ ty = es->map.y + es->map.height / 2;
+
+ wlsc_matrix_init(&es->matrix);
+ wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
+ wlsc_matrix_scale(&es->matrix, es->scale, es->scale, 1);
+ wlsc_matrix_rotate(&es->matrix, es->x_angle, 0, 1, 0);
+ wlsc_matrix_rotate(&es->matrix, es->y_angle, 1, 0, 0);
+ wlsc_matrix_translate(&es->matrix, tx, ty, 0);
+}
static struct wlsc_surface *
wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
@@ -250,6 +343,11 @@ wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
es->map.height = height;
es->surface = EGL_NO_SURFACE;
es->visual = &ec->premultiplied_argb_visual;
+ es->scale = 1;
+ es->x_angle = 0;
+ es->y_angle = 0;
+
+ wlsc_surface_update_matrix(es);
return es;
}
@@ -364,12 +462,16 @@ background_create(struct wlsc_output *output, const char *filename)
background->map.height = output->height;
background->surface = EGL_NO_SURFACE;
background->visual = &output->ec->rgb_visual;
+ background->scale = 1;
+ background->x_angle = 0;
+ background->y_angle = 0;
+ wlsc_surface_update_matrix(background);
return background;
}
static void
-draw_surface(struct wlsc_surface *es)
+wlsc_surface_draw(struct wlsc_surface *es)
{
struct wlsc_compositor *ec = es->compositor;
GLint vertices[12];
@@ -402,6 +504,8 @@ draw_surface(struct wlsc_surface *es)
glDisable(GL_BLEND);
}
+ glPushMatrix();
+ glMultMatrixd(es->matrix.d);
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -409,6 +513,7 @@ draw_surface(struct wlsc_surface *es)
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
+ glPopMatrix();
}
static void
@@ -427,23 +532,23 @@ repaint_output(struct wlsc_output *output)
glViewport(0, 0, output->width, output->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-output->width / s, output->width / s, output->height / s, -output->height / s, 1, s);
+ glFrustum(-output->width / s, output->width / s,
+ output->height / s, -output->height / s, 1, 2 * s);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0.2, 1);
- glTranslatef(-output->width / 2, -output->height/ 2, -s / 2);
+ glTranslatef(-output->width / 2, -output->height / 2, -s / 2);
if (output->background)
- draw_surface(output->background);
+ wlsc_surface_draw(output->background);
else
glClear(GL_COLOR_BUFFER_BIT);
es = container_of(ec->surface_list.next,
struct wlsc_surface, link);
while (&es->link != &ec->surface_list) {
- draw_surface(es);
-
+ wlsc_surface_draw(es);
es = container_of(es->link.next,
struct wlsc_surface, link);
}
@@ -451,7 +556,7 @@ repaint_output(struct wlsc_output *output)
eid = container_of(ec->input_device_list.next,
struct wlsc_input_device, link);
while (&eid->link != &ec->input_device_list) {
- draw_surface(eid->pointer_surface);
+ wlsc_surface_draw(eid->pointer_surface);
eid = container_of(eid->link.next,
struct wlsc_input_device, link);
@@ -503,7 +608,7 @@ schedule_repaint(struct wlsc_compositor *ec)
wl_event_loop_add_idle(loop, repaint, ec);
}
}
-
+
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
@@ -561,6 +666,7 @@ surface_map(struct wl_client *client,
es->map.y = y;
es->map.width = width;
es->map.height = height;
+ wlsc_surface_update_matrix(es);
}
static void
@@ -617,6 +723,10 @@ compositor_create_surface(struct wl_client *client,
es->compositor = ec;
es->surface = EGL_NO_SURFACE;
+ es->scale = 1;
+ es->x_angle = 0;
+ es->y_angle = 0;
+
wl_list_insert(ec->surface_list.prev, &es->link);
glGenTextures(1, &es->texture);
wl_client_add_surface(client, &es->base,
@@ -679,6 +789,13 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
if (!ec->vt_active)
return;
+ if (ec->meta_state && device->focus_surface) {
+ es = device->focus_surface;
+ es->x_angle = ec->grab_x_angle + (x - ec->grab_x) / 50.0;
+ es->y_angle = ec->grab_y_angle + (y - ec->grab_y) / 50.0;
+ wlsc_surface_update_matrix(es);
+ }
+
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
@@ -745,9 +862,39 @@ notify_key(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
struct wlsc_compositor *ec = device->ec;
+ struct wlsc_surface *es;
- if (key == KEY_EJECTCD)
+ switch (key | ec->meta_state) {
+ case KEY_EJECTCD | META_DOWN:
on_term_signal(SIGTERM, ec);
+ return;
+
+ case KEY_ESC | META_DOWN:
+ if (state == 0 || device->focus_surface == NULL)
+ break;
+
+ es = device->focus_surface;
+ if (es->scale < 1.5)
+ es->scale = 2;
+ else
+ es->scale = 1;
+ wlsc_surface_update_matrix(es);
+ schedule_repaint(device->ec);
+ return;
+
+ case KEY_LEFTMETA:
+ case KEY_RIGHTMETA:
+ if (device->focus_surface) {
+ ec->grab_x_angle = device->focus_surface->x_angle;
+ ec->grab_y_angle = device->focus_surface->y_angle;
+ ec->grab_x = device->x;
+ ec->grab_y = device->y;
+ }
+ case KEY_LEFTMETA | META_DOWN:
+ case KEY_RIGHTMETA | META_DOWN:
+ ec->meta_state = state ? META_DOWN : 0;
+ return;
+ }
if (!ec->vt_active)
return;