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#include <wx/app.h>
#include <wx/event.h>
#include <wx/image.h>
#include <wx/stdpaths.h>
#include "MainFrame.h"
// Define the MainApp
class MainApp : public wxApp
{
public:
MainApp() {}
virtual ~MainApp() {}
void LoadCatalogs(wxLocale* locale)
{
locale->Init(
locale->GetSystemLanguage(),
wxLOCALE_DONT_LOAD_DEFAULT); // captura as propriedades locais do computador (idioma, numeração, etc...)
wxString langPath = wxStandardPaths::Get().GetExecutablePath();
// remove o nome do executável
for(int i = langPath.size(); i >= 0; i--) {
if(langPath[i] == '/' || langPath[i] == '\\') {
langPath.Truncate(i + 1);
break;
}
}
langPath += wxT("data\\lang");
locale->AddCatalogLookupPathPrefix(langPath);
// Carregar catálogos de tradução
locale->AddCatalog(wxT("pt_BR"), wxLANGUAGE_PORTUGUESE_BRAZILIAN);
}
virtual bool OnInit()
{
// Add the common image handlers
wxImage::AddHandler(new wxPNGHandler);
wxImage::AddHandler(new wxJPEGHandler);
wxLocale* locale = new wxLocale();
LoadCatalogs(locale);
MainFrame* mainFrame = new MainFrame(NULL, locale);
SetTopWindow(mainFrame);
return GetTopWindow()->Show();
}
};
DECLARE_APP(MainApp)
IMPLEMENT_APP(MainApp)
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