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#include "WorkspaceDC.h"
#include "Camera.h"
#include "Element.h"
#include "Workspace.h"
//#include "Bus.h"
#include "Capacitor.h"
#include "ElementDataObject.h"
#include "HarmCurrent.h"
#include "IndMotor.h"
#include "Inductor.h"
#include "Line.h"
#include "Load.h"
#include "SyncGenerator.h"
#include "SyncMotor.h"
#include "Transformer.h"
#include "Text.h"
#include "Electromechanical.h"
#include "Fault.h"
#include "PowerFlow.h"
#include "PowerQuality.h"
#include "ChartView.h"
#include "ElementPlotData.h"
#include "PropertiesData.h"
#include "FrequencyResponseForm.h"
WorkspaceDC::WorkspaceDC()
{
}
WorkspaceDC::WorkspaceDC(wxWindow* parent, wxString name, wxStatusBar* statusBar) : Workspace(parent, name, statusBar, nullptr)
{
// Disconnect events from GLCanvas
m_glCanvas->Disconnect(wxEVT_PAINT, wxPaintEventHandler(Workspace::OnPaint), nullptr, this);
m_glCanvas->Disconnect(wxEVT_LEFT_DOWN, wxMouseEventHandler(Workspace::OnLeftClickDown), nullptr, this);
m_glCanvas->Disconnect(wxEVT_KEY_DOWN, wxKeyEventHandler(Workspace::OnKeyDown), nullptr, this);
m_glCanvas->Disconnect(wxEVT_MOTION, wxMouseEventHandler(Workspace::OnMouseMotion), nullptr, this);
m_glCanvas->Disconnect(wxEVT_MIDDLE_DOWN, wxMouseEventHandler(Workspace::OnMiddleDown), nullptr, this);
m_glCanvas->Disconnect(wxEVT_MIDDLE_UP, wxMouseEventHandler(Workspace::OnMiddleUp), nullptr, this);
m_glCanvas->Disconnect(wxEVT_LEFT_UP, wxMouseEventHandler(Workspace::OnLeftClickUp), nullptr, this);
m_glCanvas->Disconnect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(Workspace::OnScroll), nullptr, this);
m_glCanvas->Disconnect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(Workspace::OnRightClickDown), nullptr, this);
m_glCanvas->Disconnect(wxEVT_LEFT_DCLICK, wxMouseEventHandler(Workspace::OnLeftDoubleClick), nullptr, this);
m_glCanvas->Disconnect(wxEVT_IDLE, wxIdleEventHandler(Workspace::OnIdle), nullptr, this);
m_glCanvas->Disconnect(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler(Workspace::OnMiddleDoubleClick), nullptr, this);
// Reconnect events to this
this->Connect(wxEVT_PAINT, wxPaintEventHandler(WorkspaceDC::OnPaint), nullptr, this); // Connect to overloaded method
this->Connect(wxEVT_LEFT_DOWN, wxMouseEventHandler(Workspace::OnLeftClickDown), nullptr, this);
this->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(Workspace::OnKeyDown), nullptr, this);
this->Connect(wxEVT_MOTION, wxMouseEventHandler(Workspace::OnMouseMotion), nullptr, this);
this->Connect(wxEVT_MIDDLE_DOWN, wxMouseEventHandler(Workspace::OnMiddleDown), nullptr, this);
this->Connect(wxEVT_MIDDLE_UP, wxMouseEventHandler(Workspace::OnMiddleUp), nullptr, this);
this->Connect(wxEVT_LEFT_UP, wxMouseEventHandler(Workspace::OnLeftClickUp), nullptr, this);
this->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(Workspace::OnScroll), nullptr, this);
this->Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(Workspace::OnRightClickDown), nullptr, this);
this->Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler(Workspace::OnLeftDoubleClick), nullptr, this);
this->Connect(wxEVT_IDLE, wxIdleEventHandler(WorkspaceDC::OnIdle), nullptr, this); // Connect to overloaded method
this->Connect(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler(Workspace::OnMiddleDoubleClick), nullptr, this);
this->GetSizer()->Remove(this->GetSizer()->GetChildren()[0]->GetId()); // remove m_glCanvas object from sizer
delete m_glCanvas; // Delete GLcanvas to allow drawing with wxDC
m_glCanvas = nullptr;
m_glContext = nullptr;
SetBackgroundColour(wxColour(255, 255, 255));
SetBackgroundStyle(wxBG_STYLE_PAINT); // To allow wxBufferedPaintDC works properly.
Redraw();
}
WorkspaceDC::~WorkspaceDC()
{
// Disconnect events
this->Disconnect(wxEVT_PAINT, wxPaintEventHandler(WorkspaceDC::OnPaint), nullptr, this);
this->Disconnect(wxEVT_LEFT_DOWN, wxMouseEventHandler(Workspace::OnLeftClickDown), nullptr, this);
this->Disconnect(wxEVT_KEY_DOWN, wxKeyEventHandler(Workspace::OnKeyDown), nullptr, this);
this->Disconnect(wxEVT_MOTION, wxMouseEventHandler(Workspace::OnMouseMotion), nullptr, this);
this->Disconnect(wxEVT_MIDDLE_DOWN, wxMouseEventHandler(Workspace::OnMiddleDown), nullptr, this);
this->Disconnect(wxEVT_MIDDLE_UP, wxMouseEventHandler(Workspace::OnMiddleUp), nullptr, this);
this->Disconnect(wxEVT_LEFT_UP, wxMouseEventHandler(Workspace::OnLeftClickUp), nullptr, this);
this->Disconnect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(Workspace::OnScroll), nullptr, this);
this->Disconnect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(Workspace::OnRightClickDown), nullptr, this);
this->Disconnect(wxEVT_LEFT_DCLICK, wxMouseEventHandler(Workspace::OnLeftDoubleClick), nullptr, this);
this->Disconnect(wxEVT_IDLE, wxIdleEventHandler(WorkspaceDC::OnIdle), nullptr, this);
this->Disconnect(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler(Workspace::OnMiddleDoubleClick), nullptr, this);
// Recreate the GLCanvas. This is necessary to prevent WorkspaceBase destructor access nullpr.
// Also avoid the code editing of WorkspaceBase, since is automatically generated by wxCrafter.
// TODO(?): Find a better way to solve this problem.
m_glCanvas = new wxGLCanvas(this);
}
void WorkspaceDC::OnPaint(wxPaintEvent& event)
{
wxBufferedPaintDC dc(this);
dc.Clear();
wxGraphicsContext* gc = wxGraphicsContext::Create(dc);
// Draw
if (gc) {
gc->Scale(m_camera->GetScale(), m_camera->GetScale());
gc->Translate(m_camera->GetTranslation().m_x, m_camera->GetTranslation().m_y);
// Elements
for (auto it = m_elementList.begin(); it != m_elementList.end(); ++it) {
Element* element = *it;
element->DrawDC(m_camera->GetTranslation(), m_camera->GetScale(), gc);
}
// Texts
for (auto it = m_textList.begin(); it != m_textList.end(); ++it) {
Text* text = *it;
text->DrawDC(m_camera->GetTranslation(), m_camera->GetScale(), gc);
}
// Selection rectangle
gc->SetPen(wxPen(wxColour(0, 125, 255, 255)));
gc->SetBrush(wxBrush(wxColour(0, 125, 255, 125)));
gc->DrawRectangle(m_selectionRect.m_x, m_selectionRect.m_y, m_selectionRect.m_width, m_selectionRect.m_height);
delete gc;
}
event.Skip();
}
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