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#include "Transformer.h"
Transformer::Transformer() : Branch() {}
Transformer::~Transformer() {}
bool Transformer::AddParent(Element* parent, wxPoint2DDouble position)
{
if(parent) {
// First bus.
if(m_parentList.size() == 0) {
m_position = position;
m_parentList.push_back(parent);
wxPoint2DDouble parentPt = parent->RotateAtPosition(
position, -parent->GetAngle()); // Rotate click to horizontal position.
parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
m_pointList.push_back(parentPt); // First point
m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
wxRect2DDouble genRect(0,0,0,0);
m_switchRect.push_back(genRect);
return false;
}
// Second bus.
else if(parent != m_parentList[0])
{
m_parentList.push_back(parent);
wxPoint2DDouble parentPt = parent->RotateAtPosition(
position, -parent->GetAngle()); // Rotate click to horizontal position.
parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
// Get the average between the two bus points.
m_position = wxPoint2DDouble((m_pointList[0].m_x + parentPt.m_x) / 2.0,
(m_pointList[0].m_y + parentPt.m_y) / 2.0);
// Set the transformer rectangle.
m_width = 70.0;
m_height = 40.0;
m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width,
m_height);
// Set the "side" points.
m_pointList.push_back(wxPoint2DDouble(m_rect.GetPosition() + wxPoint2DDouble(-10, m_height / 2.0)));
m_pointList.push_back(
wxPoint2DDouble(m_rect.GetPosition() + wxPoint2DDouble(m_width + 10, m_height / 2.0)));
// Set first switch point.
wxPoint2DDouble secondPoint = parentPt;
if(m_pointList.size() > 2) {
secondPoint = m_pointList[2];
}
m_pointList[1] = GetSwitchPoint(m_parentList[0], m_pointList[0], secondPoint);
// Set the second switch point.
m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_pointList[m_pointList.size() - 1]));
m_pointList.push_back(parentPt); // Last point.
m_inserted = true;
wxRect2DDouble genRect(0,0,0,0);
m_switchRect.push_back(genRect);
UpdateSwitches();
return true;
}
}
return false;
}
bool Transformer::Contains(wxPoint2DDouble position) const
{
wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
return m_rect.Contains(ptR);
}
void Transformer::Draw(wxPoint2DDouble translation, double scale) const
{
if(m_inserted) {
// Draw selection (layer 1).
if(m_selected) {
// Push the current matrix on stack.
glLineWidth(1.5 + m_borderSize * 2.0);
glColor4d(0.0, 0.5, 1.0, 0.5);
DrawLine(m_pointList);
glPushMatrix();
// Rotate the matrix around the object position.
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(20.0, 20.0), 20 + (m_borderSize + 1.5) / scale,
20, GL_POLYGON);
DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(50.0, 20.0), 20 + (m_borderSize + 1.5) / scale,
20, GL_POLYGON);
glPopMatrix();
// Draw nodes selection.
if(m_pointList.size() > 0) {
DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
if(m_inserted) {
DrawCircle(m_pointList[m_pointList.size() - 1], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
}
}
}
// Draw transformer (layer 2).
// Transformer line
glLineWidth(1.5);
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawLine(m_pointList);
// Draw nodes.
if(m_pointList.size() > 0) {
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
if(m_inserted) {
DrawCircle(m_pointList[m_pointList.size() - 1], 5.0, 10, GL_POLYGON);
}
}
DrawSwitches();
// Push the current matrix on stack.
glPushMatrix();
// Rotate the matrix around the object position.
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
glColor4d(1.0, 1.0, 1.0, 1.0);
DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(20.0, 20.0), 20, 20, GL_POLYGON);
DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(50.0, 20.0), 20, 20, GL_POLYGON);
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(20.0, 20.0), 20, 20);
DrawCircle(m_rect.GetPosition() + wxPoint2DDouble(50.0, 20.0), 20, 20);
DrawPoint(m_rect.GetPosition(), 8.0 * scale);
glPopMatrix();
}
}
bool Transformer::Intersects(wxRect2DDouble rect) const
{
if(m_angle == 0.0 || m_angle == 180.0) return m_rect.Intersects(rect);
return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0);
}
void Transformer::Rotate(bool clockwise)
{
double rotAngle = m_rotationAngle;
if(!clockwise) rotAngle = -m_rotationAngle;
m_angle += rotAngle;
if(m_angle >= 360.0) m_angle = 0.0;
// Rotate all the points, except the switches and buses points.
for(int i = 2; i < (int)m_pointList.size() - 2; i++) {
m_pointList[i] = RotateAtPosition(m_pointList[i], rotAngle);
}
}
void Transformer::Move(wxPoint2DDouble position)
{
SetPosition(m_movePos + position - m_moveStartPt);
// Move all the points, except the switches and buses points.
for(int i = 2; i < (int)m_pointList.size() - 2; i++) {
m_pointList[i] = m_movePts[i] + position - m_moveStartPt;
}
if(!m_parentList[0]) {
m_pointList[0] = m_movePts[0] + position - m_moveStartPt;
}
if(!m_parentList[1]) {
m_pointList[m_pointList.size() - 1] = m_movePts[m_pointList.size() - 1] + position - m_moveStartPt;
}
UpdateSwitchesPosition();
}
void Transformer::MoveNode(Element* parent, wxPoint2DDouble position)
{
if(parent) {
// First bus.
if(parent == m_parentList[0]) {
m_pointList[0] = m_movePts[0] + position - m_moveStartPt;
}
// Second bus.
else if(parent == m_parentList[1])
{
m_pointList[m_pointList.size() - 1] = m_movePts[m_pointList.size() - 1] + position - m_moveStartPt;
}
}
else
{
if(m_activeNodeID == 1) {
m_pointList[0] = m_movePts[0] + position - m_moveStartPt;
m_parentList[0] = NULL;
m_online = false;
}
else if(m_activeNodeID == 2)
{
m_pointList[m_pointList.size() - 1] = m_movePts[m_pointList.size() - 1] + position - m_moveStartPt;
m_parentList[1] = NULL;
m_online = false;
}
}
// Recalculate switches positions
UpdateSwitchesPosition();
}
void Transformer::StartMove(wxPoint2DDouble position)
{
m_moveStartPt = position;
m_movePts = m_pointList;
m_movePos = m_position;
}
bool Transformer::GetContextMenu(wxMenu& menu)
{
menu.Append(ID_EDIT_TRANSFORMER, _("Edit tranformer"));
GeneralMenuItens(menu);
return true;
}
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