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#include "TransferFunction.h"
TransferFunction::TransferFunction()
{
// Superscript unicode numbers
m_supNumber[0] = L'\u2070';
m_supNumber[1] = L'\u00B9';
m_supNumber[2] = L'\u00B2';
m_supNumber[3] = L'\u00B3';
m_supNumber[4] = L'\u2074';
m_supNumber[5] = L'\u2075';
m_supNumber[6] = L'\u2076';
m_supNumber[7] = L'\u2077';
m_supNumber[8] = L'\u2078';
m_supNumber[9] = L'\u2079';
wxString str = "";
for(int i = 0; i < 10; i++) {
str += "0,1s" + wxString(m_supNumber[i]) + " ";
}
SetText(str, "");
m_width = 100;
m_height = 50;
SetPosition(m_position); // Update rect;
}
TransferFunction::~TransferFunction() {}
void TransferFunction::Draw(wxPoint2DDouble translation, double scale) const
{
if(m_selected) {
glColor4dv(m_selectionColour.GetRGBA());
double borderSize = (m_borderSize * 2.0 + 1.0) / scale;
DrawRectangle(m_position, m_width + borderSize, m_height + borderSize);
}
glColor4d(1.0, 1.0, 1.0, 1.0);
DrawRectangle(m_position, m_width, m_height);
glColor4d(0.0, 0.0, 0.0, 1.0);
DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP);
glEnable(GL_TEXTURE_2D);
glColor4d(0.0, 0.0, 0.0, 1.0);
m_glStringNum->bind();
m_glStringNum->render(m_position.m_x, m_position.m_y);
glDisable(GL_TEXTURE_2D);
}
void TransferFunction::SetText(wxString numerator, wxString denominator)
{
wxFont font(m_fontSize, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
wxScreenDC dc;
if(m_glStringNum) {
delete m_glStringNum;
m_glStringNum = NULL;
}
m_glStringNum = new wxGLString(numerator);
m_glStringNum->setFont(font);
m_glStringNum->consolidate(&dc);
}
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