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#include "Text.h"
#include "Bus.h"
#include "Line.h"
#include "Transformer.h"
#include "SyncGenerator.h"
#include "IndMotor.h"
#include "SyncMotor.h"
#include "Load.h"
#include "Inductor.h"
#include "Capacitor.h"
Text::Text() : Element()
{
SetText(m_text);
}
Text::Text(wxPoint2DDouble position) : Element()
{
SetText(m_text);
SetPosition(position);
}
Text::~Text() {}
bool Text::Contains(wxPoint2DDouble position) const
{
wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
return m_rect.Contains(ptR);
}
void Text::Draw(wxPoint2DDouble translation, double scale, wxDC& dc)
{
if(consolidate) {
glString.setFont(wxFont(10, wxFONTFAMILY_ROMAN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
glString.consolidate(&dc);
//glString.bind();
consolidate = false;
}
/*if(m_selected) {
glColor4d(0.0, 0.5, 1.0, 0.5);
wxGLString backSelection(m_text);
backSelection.setFont(wxFont(10, wxFONTFAMILY_ROMAN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD));
backSelection.consolidate(&dc);
backSelection.bind();
backSelection.render(m_position.m_x, m_position.m_y);
}*/
glColor4d(0.0, 0.0, 0.0, 1.0);
//glString.render(m_position.m_x, m_position.m_y);
}
bool Text::Intersects(wxRect2DDouble rect) const
{
if(m_angle == 0.0 || m_angle == 180.0) return m_rect.Intersects(rect);
return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0);
}
void Text::SetText(wxString text)
{
m_text = text;
glString = text;
consolidate = true;
}
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