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#include "Text.h"
#include "Bus.h"
#include "Line.h"
#include "Transformer.h"
#include "SyncGenerator.h"
#include "IndMotor.h"
#include "SyncMotor.h"
#include "Load.h"
#include "Inductor.h"
#include "Capacitor.h"
Text::Text() : Element() { SetText(m_text); }
Text::Text(wxPoint2DDouble position) : Element()
{
SetText(m_text);
SetPosition(position);
}
Text::~Text() {}
bool Text::Contains(wxPoint2DDouble position) const
{
wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
return m_rect.Contains(ptR);
}
void Text::Draw(wxPoint2DDouble translation, double scale)
{
wxScreenDC dc;
// Draw selection rectangle
// Push the current matrix on stack.
glPushMatrix();
// Rotate the matrix around the object position.
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
if(m_selected) {
glColor4d(0.0, 0.5, 1.0, 0.5);
DrawRectangle(m_position + wxPoint2DDouble(m_borderSize / 2.0, m_borderSize / 2.0), m_rect.m_width,
m_rect.m_height);
}
// Draw text (layer 2)
glColor4d(0.0, 0.0, 0.0, 1.0);
wxGLString glString(m_text);
glString.setFont(wxFont(m_fontSize, wxFONTFAMILY_ROMAN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
glString.consolidate(&dc);
glString.bind();
glString.render(m_position.m_x, m_position.m_y);
glPopMatrix();
}
bool Text::Intersects(wxRect2DDouble rect) const
{
if(m_angle == 0.0 || m_angle == 180.0) return m_rect.Intersects(rect);
return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0);
}
void Text::SetText(wxString text)
{
m_text = text;
// Generate a glString to get the text size.
wxGLString glString(m_text);
glString.setFont(wxFont(m_fontSize, wxFONTFAMILY_ROMAN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
wxScreenDC dc;
glString.consolidate(&dc);
glString.bind();
m_width = glString.getWidth();
m_height = glString.getheight();
}
void Text::Rotate(bool clockwise)
{
double rotAngle = m_rotationAngle;
if(!clockwise) rotAngle = -m_rotationAngle;
m_angle += rotAngle;
if(m_angle >= 360.0) m_angle = 0.0;
}
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