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#ifndef SYNCMOTOR_H
#define SYNCMOTOR_H
#include "Machines.h"
class SyncMachineForm;
struct SyncMotorElectricalData {
// General
wxString name = "";
double nominalPower = 100.0;
ElectricalUnit nominalPowerUnit = UNIT_MVA;
double activePower = 100.0;
ElectricalUnit activePowerUnit = UNIT_MW;
double reactivePower = 0.0;
ElectricalUnit reactivePowerUnit = UNIT_MVAr;
bool haveMaxReactive = false;
double maxReactive = 9999.0;
ElectricalUnit maxReactiveUnit = UNIT_MVAr;
bool haveMinReactive = false;
double minReactive = -9999.0;
ElectricalUnit minReactiveUnit = UNIT_MVAr;
bool useMachineBase = false;
// Fault
double positiveResistance = 0.0;
double positiveReactance = 1.0;
double negativeResistance = 0.0;
double negativeReactance = 1.0;
double zeroResistance = 0.0;
double zeroReactance = 1.0;
double groundResistance = 0.0;
double groundReactance = 0.0;
bool groundNeutral = true;
// Stability
bool plotSyncMachine = false;
double inertia = 0.0;
double damping = 0.0;
bool useAVR = false;
bool useSpeedGovernor = false;
double armResistance = 0.0;
double potierReactance = 0.0;
double satFactor = 0.0;
double syncXd = 0.0;
double syncXq = 0.0;
double transXd = 1.0;
double transXq = 0.0;
double transTd0 = 0.0;
double transTq0 = 0.0;
double subXd = 0.0;
double subXq = 0.0;
double subTd0 = 0.0;
double subTq0 = 0.0;
};
class SyncMotor : public Machines
{
public:
SyncMotor();
SyncMotor(wxString name);
~SyncMotor();
virtual Element* GetCopy();
virtual void DrawSymbol() const;
virtual bool GetContextMenu(wxMenu& menu);
virtual wxString GetTipText() const;
virtual SyncMotorElectricalData GetElectricalData() { return m_electricalData; }
virtual SyncMotorElectricalData GetPUElectricalData(double systemPowerBase);
virtual void SetElectricalData(SyncMotorElectricalData electricalData) { m_electricalData = electricalData; }
virtual bool ShowForm(wxWindow* parent, Element* element);
protected:
SyncMotorElectricalData m_electricalData;
};
#endif // SYNCMOTOR_H
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