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#include "Sum.h"
#include "SumForm.h"
Sum::Sum()
: ControlElement()
{
m_width = m_height = 36.0;
Node* nodeIn1 = new Node(m_position + wxPoint2DDouble(-m_width / 2, 9 - m_height / 2), Node::NODE_IN, m_borderSize);
nodeIn1->StartMove(m_position);
Node* nodeIn2 =
new Node(m_position + wxPoint2DDouble(-m_width / 2, 27 - m_height / 2), Node::NODE_IN, m_borderSize);
nodeIn2->StartMove(m_position);
Node* nodeOut = new Node(m_position + wxPoint2DDouble(m_width / 2, 0), Node::NODE_OUT, m_borderSize);
nodeOut->SetAngle(180.0);
nodeOut->StartMove(m_position);
m_nodeList.push_back(nodeIn1);
m_nodeList.push_back(nodeIn2);
m_nodeList.push_back(nodeOut);
m_signalList.push_back(SIGNAL_POSITIVE);
m_signalList.push_back(SIGNAL_NEGATIVE);
}
Sum::~Sum() {}
void Sum::Draw(wxPoint2DDouble translation, double scale) const
{
glLineWidth(1.0);
if(m_selected) {
glColor4dv(m_selectionColour.GetRGBA());
double borderSize = (m_borderSize * 2.0 + 1.0) / scale;
DrawRectangle(m_position, m_width + borderSize, m_height + borderSize);
}
glColor4d(1.0, 1.0, 1.0, 1.0);
DrawRectangle(m_position, m_width, m_height);
glColor4d(0.0, 0.0, 0.0, 1.0);
DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP);
// Plot signals.
glLineWidth(2.0);
for(int i = 0; i < (int)m_nodeList.size() - 1; ++i) {
std::vector<wxPoint2DDouble> hLine;
hLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(6, 0));
hLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(12, 0));
DrawLine(hLine);
if(m_signalList[i] == SIGNAL_POSITIVE) {
std::vector<wxPoint2DDouble> vLine;
vLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(9, -3));
vLine.push_back(m_nodeList[i]->GetPosition() + wxPoint2DDouble(9, 3));
DrawLine(vLine);
}
}
//Plot sigma.
std::vector<wxPoint2DDouble> sigma;
sigma.push_back(m_position + wxPoint2DDouble(10, 9));
sigma.push_back(m_position + wxPoint2DDouble(0, 9));
sigma.push_back(m_position + wxPoint2DDouble(6, 0));
sigma.push_back(m_position + wxPoint2DDouble(0, -9));
sigma.push_back(m_position + wxPoint2DDouble(10, -9));
glColor4d(0.0, 0.3, 1.0, 1.0);
DrawLine(sigma);
glColor4d(0.0, 0.0, 0.0, 1.0);
DrawNodes();
}
bool Sum::ShowForm(wxWindow* parent, Element* element)
{
SumForm* sumForm = new SumForm(parent, this);
if(sumForm->ShowModal() == wxID_OK) {
sumForm->Destroy();
return true;
}
sumForm->Destroy();
return false;
}
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