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#include "Multiplier.h"
#include "ConnectionLine.h"
Multiplier::Multiplier(int id) : ControlElement(id)
{
m_width = m_height = 36.0;
Node* nodeIn1 = new Node(m_position + wxPoint2DDouble(-18, -9), Node::NODE_IN, m_borderSize);
nodeIn1->StartMove(m_position);
Node* nodeIn2 = new Node(m_position + wxPoint2DDouble(-18, 9), Node::NODE_IN, m_borderSize);
nodeIn2->StartMove(m_position);
Node* nodeOut = new Node(m_position + wxPoint2DDouble(18, 0), Node::NODE_OUT, m_borderSize);
nodeOut->SetAngle(180.0);
nodeOut->StartMove(m_position);
m_nodeList.push_back(nodeIn1);
m_nodeList.push_back(nodeIn2);
m_nodeList.push_back(nodeOut);
}
Multiplier::~Multiplier() {}
void Multiplier::Draw(wxPoint2DDouble translation, double scale) const
{
glLineWidth(1.0);
if(m_selected) {
glColor4dv(m_selectionColour.GetRGBA());
double borderSize = (m_borderSize * 2.0 + 1.0) / scale;
DrawRectangle(m_position, m_width + borderSize, m_height + borderSize);
}
glColor4d(1.0, 1.0, 1.0, 1.0);
DrawRectangle(m_position, m_width, m_height);
glColor4d(0.0, 0.0, 0.0, 1.0);
DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP);
// Plot x.
glLineWidth(2.0);
std::vector<wxPoint2DDouble> xSymbol;
xSymbol.push_back(m_position + wxPoint2DDouble(-5, -5));
xSymbol.push_back(m_position + wxPoint2DDouble(5, 5));
xSymbol.push_back(m_position + wxPoint2DDouble(-5, 5));
xSymbol.push_back(m_position + wxPoint2DDouble(5, -5));
glColor4d(0.0, 0.3, 1.0, 1.0);
DrawLine(xSymbol, GL_LINES);
glColor4d(0.0, 0.0, 0.0, 1.0);
DrawNodes();
}
void Multiplier::Rotate(bool clockwise)
{
if(clockwise)
m_angle += 90.0;
else
m_angle -= 90.0;
if(m_angle >= 360.0)
m_angle = 0.0;
else if(m_angle < 0)
m_angle = 270.0;
UpdatePoints();
for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) {
Node* node = *it;
node->Rotate(clockwise);
}
}
void Multiplier::UpdatePoints()
{
if(m_angle == 0.0) {
m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(-18, -9));
m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(-18, 9));
m_nodeList[2]->SetPosition(m_position + wxPoint2DDouble(18, 0));
} else if(m_angle == 90.0) {
m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(9, -18));
m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(-9, -18));
m_nodeList[2]->SetPosition(m_position + wxPoint2DDouble(0, 18));
} else if(m_angle == 180.0) {
m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(18, 9));
m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(18, -9));
m_nodeList[2]->SetPosition(m_position + wxPoint2DDouble(-18, 0));
} else if(m_angle == 270.0) {
m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(-9, 18));
m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(9, 18));
m_nodeList[2]->SetPosition(m_position + wxPoint2DDouble(0, -18));
}
}
bool Multiplier::Solve(double input, double timeStep)
{
std::vector<double> inputVector;
for(auto itN = m_nodeList.begin(), itNEnd = m_nodeList.end(); itN != itNEnd; ++itN) {
Node* node = *itN;
if(node->GetNodeType() != Node::NODE_OUT) {
if(!node->IsConnected()) {
inputVector.push_back(1.0);
} else {
for(auto itC = m_childList.begin(), itCEnd = m_childList.end(); itC != itCEnd; ++itC) {
ConnectionLine* cLine = static_cast<ConnectionLine*>(*itC);
auto nodeList = cLine->GetNodeList();
for(auto itCN = nodeList.begin(), itCNEnd = nodeList.end(); itCN != itCNEnd; ++itCN) {
Node* childNode = *itCN;
if(childNode == node) {
inputVector.push_back(cLine->GetValue());
break;
}
}
}
}
}
}
m_output = 1.0;
for(unsigned int i = 0; i < inputVector.size(); ++i) {
m_output *= inputVector[i];
}
return true;
}
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