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#ifndef MACHINES_H
#define MACHINES_H
#include "Element.h"
class Machines : public Element
{
public:
Machines();
~Machines();
virtual bool AddParent(Element* parent, wxPoint2DDouble position);
virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); }
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); }
virtual void Move(wxPoint2DDouble position);
virtual void MoveNode(Element* element, wxPoint2DDouble position);
virtual void StartMove(wxPoint2DDouble position);
virtual void RotateNode(Element* parent, bool clockwise = true);
virtual void RemoveParent(Element* parent);
virtual bool NodeContains(wxPoint2DDouble position);
virtual bool SetNodeParent(Element* parent);
virtual void UpdateNodes();
virtual void Rotate(bool clockwise = true);
virtual void DrawSymbol() const {}
virtual void SetPowerFlowDirection(PowerFlowDirection pfDirection);
protected:
void UpdateSwitchesPosition();
void UpdatePowerFlowArrowsPosition();
bool m_inserted = false;
};
#endif // MACHINES_H
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