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#ifndef LOAD_H
#define LOAD_H
#include "Shunt.h"
class Load : public Shunt
{
public:
Load();
~Load();
virtual bool AddParent(Element* parent, wxPoint2DDouble position);
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual void Rotate(bool clockwise = true);
virtual bool GetContextMenu(wxMenu& menu);
private:
std::vector<wxPoint2DDouble> m_triangPts;
};
#endif // LOAD_H
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