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#ifndef IOCONTROL_H
#define IOCONTROL_H
#include "ControlElement.h"
#include <wx/dcscreen.h>
#include "wxGLString.h"
class IOControlForm;
class IOControl : public ControlElement
{
public:
enum IOFlags {
IN_TERMINAL_VOLTAGE = 1 << 0,
IN_VELOCITY = 1 << 1,
IN_ACTIVE_POWER = 1 << 2,
IN_REACTIVE_POWER = 1 << 3,
OUT_FIELD_VOLTAGE = 1 << 4,
OUT_MEC_POWER = 1 << 5
};
IOControl(int ioFlags, int id);
~IOControl();
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); }
virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); }
virtual bool ShowForm(wxWindow* parent, Element* element);
virtual void Rotate(bool clockwise = true);
virtual void UpdateText() { SetValue(m_value); }
virtual wxString GenerateText();
virtual void UpdatePoints();
virtual IOFlags GetValue() const { return m_value; }
virtual void SetValue(IOFlags value);
virtual int GetIOFlags() const { return m_ioFlags; }
virtual Node::NodeType GetType() { return m_ioNodeType; }
virtual Element* GetCopy();
protected:
IOFlags m_value;
int m_ioFlags;
Node::NodeType m_ioNodeType = Node::NODE_IN;
wxGLString* m_glStringValue = NULL;
int m_fontSize = 10;
};
#endif // IOCONTROL_H
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