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#include "ControlElement.h"
Node::Node(wxPoint2DDouble position, NodeType nodeType, double borderSize)
{
double totalRadius = m_radius + borderSize;
m_rect = wxRect2DDouble(position.m_x - totalRadius, position.m_y - totalRadius, totalRadius * 2, totalRadius * 2);
m_nodeType = nodeType;
m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius));
m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius));
m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius + 1, 0));
}
Node::~Node() {}
void Node::SetPosition(wxPoint2DDouble position)
{
m_rect = wxRect2DDouble(
position.m_x - m_rect.m_width / 2, position.m_y - m_rect.m_height / 2, m_rect.m_width, m_rect.m_height);
m_triPts[0] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius);
m_triPts[1] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius);
m_triPts[2] = GetPosition() + wxPoint2DDouble(-m_radius + 1, 0);
}
void Node::StartMove(wxPoint2DDouble position)
{
m_moveStartPt = position;
m_movePos = m_rect.GetPosition() - wxPoint2DDouble(-m_rect.m_width / 2, -m_rect.m_height / 2);
}
void Node::Move(wxPoint2DDouble position)
{
SetPosition(m_movePos + position - m_moveStartPt);
}
wxPoint2DDouble Node::GetPosition() const
{
return m_rect.GetPosition() + wxPoint2DDouble(m_rect.GetSize().GetWidth() / 2, m_rect.GetSize().GetHeight() / 2);
}
ControlElement::ControlElement()
: Element()
{
}
ControlElement::~ControlElement() {}
void ControlElement::DrawNodes() const
{
for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) {
Node node = *it;
DrawCircle(node.GetPosition(), node.GetRadius(), 10, GL_POLYGON);
if(node.GetNodeType() == Node::NODE_IN) {
DrawTriangle(node.GetInTrianglePts());
}
}
}
void ControlElement::StartMove(wxPoint2DDouble position)
{
m_moveStartPt = position;
m_movePos = m_position;
for(int i = 0; i < (int)m_nodeList.size(); ++i) {
m_nodeList[i].StartMove(position);
}
}
void ControlElement::Move(wxPoint2DDouble position)
{
SetPosition(m_movePos + position - m_moveStartPt);
for(int i = 0; i < (int)m_nodeList.size(); ++i) {
m_nodeList[i].Move(position);
}
}
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