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#include "ControlElement.h"
Node::Node(wxPoint2DDouble position, NodeType nodeType, double borderSize)
{
double totalRadius = m_radius + borderSize;
m_rect = wxRect2DDouble(position.m_x - totalRadius, position.m_y - totalRadius, totalRadius * 2, totalRadius * 2);
m_nodeType = nodeType;
m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius));
m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius));
m_triPts.push_back(GetPosition() + wxPoint2DDouble(-m_radius + 1, 0));
}
Node::~Node() {}
void Node::SetPosition(wxPoint2DDouble position)
{
m_rect = wxRect2DDouble(
position.m_x - m_rect.m_width / 2, position.m_y - m_rect.m_height / 2, m_rect.m_width, m_rect.m_height);
m_triPts[0] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius);
m_triPts[1] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius);
m_triPts[2] = GetPosition() + wxPoint2DDouble(-m_radius + 1, 0);
// Rotate according to the angle (node rect center as reference)
if(m_angle != 0.0) RotateTriPt(m_angle);
}
void Node::StartMove(wxPoint2DDouble position)
{
m_moveStartPt = position;
m_movePos = m_rect.GetPosition() - wxPoint2DDouble(-m_rect.m_width / 2, -m_rect.m_height / 2);
}
void Node::Move(wxPoint2DDouble position) { SetPosition(m_movePos + position - m_moveStartPt); }
wxPoint2DDouble Node::GetPosition() const
{
return m_rect.GetPosition() + wxPoint2DDouble(m_rect.GetSize().GetWidth() / 2, m_rect.GetSize().GetHeight() / 2);
}
void Node::RotateTriPt(double angle)
{
double radAngle = wxDegToRad(angle);
wxPoint2DDouble rectCenter =
m_rect.GetPosition() + wxPoint2DDouble(m_rect.GetSize().GetWidth() / 2.0, m_rect.GetSize().GetHeight() / 2.0);
m_triPts[0] = wxPoint2DDouble(std::cos(radAngle) * (m_triPts[0].m_x - rectCenter.m_x) -
std::sin(radAngle) * (m_triPts[0].m_y - rectCenter.m_y) + rectCenter.m_x,
std::sin(radAngle) * (m_triPts[0].m_x - rectCenter.m_x) +
std::cos(radAngle) * (m_triPts[0].m_y - rectCenter.m_y) + rectCenter.m_y);
m_triPts[1] = wxPoint2DDouble(std::cos(radAngle) * (m_triPts[1].m_x - rectCenter.m_x) -
std::sin(radAngle) * (m_triPts[1].m_y - rectCenter.m_y) + rectCenter.m_x,
std::sin(radAngle) * (m_triPts[1].m_x - rectCenter.m_x) +
std::cos(radAngle) * (m_triPts[1].m_y - rectCenter.m_y) + rectCenter.m_y);
m_triPts[2] = wxPoint2DDouble(std::cos(radAngle) * (m_triPts[2].m_x - rectCenter.m_x) -
std::sin(radAngle) * (m_triPts[2].m_y - rectCenter.m_y) + rectCenter.m_x,
std::sin(radAngle) * (m_triPts[2].m_x - rectCenter.m_x) +
std::cos(radAngle) * (m_triPts[2].m_y - rectCenter.m_y) + rectCenter.m_y);
}
void Node::Rotate(bool clockwise)
{
if(clockwise)
m_angle += 90.0;
else
m_angle -= 90.0;
if(m_angle >= 360.0)
m_angle = 0.0;
else if(m_angle < 0)
m_angle = 270.0;
// Update input triangle points.
m_triPts[0] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, m_radius);
m_triPts[1] = GetPosition() + wxPoint2DDouble(-m_radius - m_rect.GetSize().GetWidth() / 2, -m_radius);
m_triPts[2] = GetPosition() + wxPoint2DDouble(-m_radius + 1, 0);
// Rotate according to the angle (node rect center as reference)
if(m_angle != 0.0) RotateTriPt(m_angle);
}
ControlElement::ControlElement()
: Element()
{
}
ControlElement::~ControlElement() {}
void ControlElement::DrawNodes() const
{
for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) {
Node* node = *it;
DrawCircle(node->GetPosition(), node->GetRadius(), 10, GL_POLYGON);
if(node->GetNodeType() == Node::NODE_IN) {
DrawTriangle(node->GetInTrianglePts());
}
}
}
void ControlElement::StartMove(wxPoint2DDouble position)
{
m_moveStartPt = position;
m_movePos = m_position;
for(int i = 0; i < (int)m_nodeList.size(); ++i) {
m_nodeList[i]->StartMove(position);
}
}
void ControlElement::Move(wxPoint2DDouble position)
{
SetPosition(m_movePos + position - m_moveStartPt);
for(int i = 0; i < (int)m_nodeList.size(); ++i) {
m_nodeList[i]->Move(position);
}
}
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