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#ifndef CONNECTIONLINE_H
#define CONNECTIONLINE_H
#include "ControlElement.h"
class ConnectionLine : public ControlElement
{
public:
enum ConnectionLineType { ELEMENT_ELEMENT = 0, ELEMENT_LINE };
ConnectionLine(Node* firstNode, int id);
~ConnectionLine();
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual bool Contains(wxPoint2DDouble position) const;
virtual bool Intersects(wxRect2DDouble rect) const;
virtual void RemoveParent(Element* parent);
virtual void StartMove(wxPoint2DDouble position);
virtual void Move(wxPoint2DDouble position);
virtual bool AppendNode(Node* node, ControlElement* parent);
virtual void UpdatePoints();
virtual void SetTemporarySecondPoint(wxPoint2DDouble point) { m_tmpSndPt = point; }
virtual wxPoint2DDouble GetMidPoint() const;
virtual double GetOffset() const { return m_lineOffset; }
virtual ConnectionLineType GetType() const { return m_type; }
virtual void SetType(ConnectionLineType newType) { m_type = newType; }
virtual ConnectionLine* GetParentLine() const { return m_parentLine; }
virtual bool SetParentLine(ConnectionLine* parent);
virtual std::vector<ConnectionLine*> GetLineChildList() const;
protected:
double m_lineOffset = 0.0;
double m_moveStartPtY = 0.0;
double m_moveStartOffset = 0.0;
wxPoint2DDouble m_tmpSndPt;
ConnectionLineType m_type = ELEMENT_ELEMENT;
ConnectionLine* m_parentLine = NULL;
};
#endif // CONNECTIONLINE_H
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