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#include "Capacitor.h"
Capacitor::Capacitor() : Shunt()
{
}
Capacitor::~Capacitor()
{
}
bool Capacitor::AddParent(Element* parent, wxPoint2DDouble position)
{
if(parent) {
m_parentList.push_back(parent);
wxPoint2DDouble parentPt =
parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
m_width = 40;
m_height = 30;
m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width, m_height);
m_pointList.push_back(parentPt);
m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0 - 10.0));
m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0));
m_inserted = true;
wxRect2DDouble genRect(0,0,0,0);
m_switchRect.push_back(genRect); // Push a general rectangle.
UpdateSwitches();
return true;
}
return false;
}
void Capacitor::Draw(wxPoint2DDouble translation, double scale) const
{
if(m_inserted) {
std::vector<wxPoint2DDouble> capPts;
capPts.push_back(wxPoint2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0));
capPts.push_back(wxPoint2DDouble(m_position.m_x + m_width / 2.0, m_position.m_y - m_height / 2.0));
capPts.push_back(wxPoint2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0 + 10.0));
capPts.push_back(wxPoint2DDouble(m_position.m_x + m_width / 2.0, m_position.m_y - m_height / 2.0 + 10.0));
if(m_selected) {
glLineWidth(1.5 + m_borderSize * 2.0);
glColor4d(0.0, 0.5, 1.0, 0.5);
DrawLine(m_pointList);
glPushMatrix();
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
DrawLine(capPts, GL_LINES);
DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0));
glPopMatrix();
// Draw node selection.
DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
}
// Draw Capacitor (layer 2).
glLineWidth(1.5);
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
DrawLine(m_pointList);
DrawSwitches();
glPushMatrix();
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawLine(capPts, GL_LINES);
DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0));
glPopMatrix();
}
}
void Capacitor::Rotate(bool clockwise)
{
double rotAngle = m_rotationAngle;
if(!clockwise) rotAngle = -m_rotationAngle;
m_angle += rotAngle;
m_pointList[2] = RotateAtPosition(m_pointList[2], rotAngle);
m_pointList[3] = RotateAtPosition(m_pointList[3], rotAngle);
UpdateSwitchesPosition();
}
bool Capacitor::GetContextMenu(wxMenu& menu)
{
menu.Append(ID_EDIT_CAPACITOR, _("Edit Capacitor"));
menu.Append(ID_ROTATE_CLOCK, _("Rotate clockwise"));
menu.Append(ID_ROTATE_COUNTERCLOCK, _("Rotate counter-clockwise"));
menu.Append(ID_DELETE, _("Delete"));
return true;
}
bool Capacitor::Contains(wxPoint2DDouble position) const
{
wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
return m_rect.Contains(ptR);
}
bool Capacitor::Intersects(wxRect2DDouble rect) const
{
return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0);
}
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