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#include "Bus.h"
Bus::Bus(wxPoint2DDouble position) : Element()
{
m_width = 100.0;
m_height = 5.0;
SetPosition(position);
}
Bus::~Bus() {}
void Bus::Draw(wxPoint2DDouble translation, double scale) const
{
// Draw selection (behind)
if(m_selected) {
// If the object is selected, the matrix is reset to remove scale effects applied to it, thus keeping the
// edges with fixed sizes for all zoom levels.
glPushMatrix();
glLoadIdentity();
// The matrix was reset, so we must use screen coordinates (WorldToScreen).
wxPoint2DDouble screenPt = WorldToScreen(translation, scale);
glTranslated(screenPt.m_x, screenPt.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-screenPt.m_x, -screenPt.m_y, 0.0);
glColor4d(0.0, 0.5, 1.0, 0.5);
wxPoint2DDouble pts[4] = {WorldToScreen(translation, scale, -(m_width / 2.0), -(m_height / 2.0)) -
wxPoint2DDouble(m_borderSize, m_borderSize),
WorldToScreen(translation, scale, -(m_width / 2.0), (m_height / 2.0)) -
wxPoint2DDouble(m_borderSize, -m_borderSize),
WorldToScreen(translation, scale, (m_width / 2.0), (m_height / 2.0)) -
wxPoint2DDouble(-m_borderSize, -m_borderSize),
WorldToScreen(translation, scale, (m_width / 2.0), -(m_height / 2.0)) -
wxPoint2DDouble(-m_borderSize, m_borderSize)};
DrawRectangle(pts);
glPopMatrix();
}
// Draw element (middle)
// Push the current matrix on stack.
glPushMatrix();
// Rotate the matrix around the object position.
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
glColor4d(0.0, 0.3, 1.0, 1.0);
DrawRectangle(m_position, m_width, m_height);
// Pop the old matrix back.
glPopMatrix();
// Draw pickbox (above)
if(m_showPickbox) {
glPushMatrix();
glLoadIdentity();
wxPoint2DDouble screenPt = WorldToScreen(translation, scale);
glTranslated(screenPt.m_x, screenPt.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-screenPt.m_x, -screenPt.m_y, 0.0);
wxPoint2DDouble pbPosition[2] = {WorldToScreen(translation, scale, m_width / 2.0),
WorldToScreen(translation, scale, -m_width / 2.0)};
DrawPickbox(pbPosition[0]);
DrawPickbox(pbPosition[1]);
glPopMatrix();
}
}
bool Bus::Contains(wxPoint2DDouble position) const
{
wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
return m_rect.Contains(ptR);
}
int Bus::PickboxContains(wxPoint2DDouble position) const { return 0; }
wxCursor Bus::GetBestPickboxCursor() const
{
double angle = m_angle;
while(angle >= 157.5) angle -= 180.0;
if(angle >= -22.5 && angle < 22.5)
return wxCursor(wxCURSOR_SIZEWE);
else if(angle >= 22.5 && angle < 67.5)
return wxCursor(wxCURSOR_SIZENWSE);
else if(angle >= 67.5 && angle < 112.5)
return wxCursor(wxCURSOR_SIZENS);
else if(angle >= 112.5 && angle < 157.5)
return wxCursor(wxCURSOR_SIZENESW);
return wxCursor(wxCURSOR_ARROW);
}
void Bus::MovePickbox(wxPoint2DDouble position, int pickboxID) {}
void Bus::Rotate()
{
m_angle += 45.0;
if(m_angle >= 360.0) m_angle = 0.0;
}
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