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#ifndef BRANCH_H
#define BRANCH_H
#include "PowerElement.h"
#include "Bus.h"
class Branch : public PowerElement
{
public:
Branch();
~Branch();
virtual bool Contains(wxPoint2DDouble position) const { return false; }
virtual void Draw(wxPoint2DDouble translation, double scale) const {}
virtual void Move(wxPoint2DDouble position) {}
virtual void StartMove(wxPoint2DDouble position) {}
virtual void MoveNode(Element* parent, wxPoint2DDouble position) {}
virtual bool NodeContains(wxPoint2DDouble position);
virtual bool SetNodeParent(Element* parent);
virtual void RemoveParent(Element* parent);
virtual void UpdateNodes();
virtual wxCursor GetBestPickboxCursor() const { return wxCURSOR_ARROW; }
virtual bool Intersects(wxRect2DDouble rect) const { return false; }
virtual void MovePickbox(wxPoint2DDouble position) {}
virtual bool PickboxContains(wxPoint2DDouble position) { return false; }
virtual void RotateNode(Element* parent, bool clockwise = true);
virtual void AddPoint(wxPoint2DDouble point) {};
virtual bool GetContextMenu(wxMenu& menu) { return false; }
virtual void UpdateSwitchesPosition();
virtual void UpdateSwitches();
protected:
bool m_inserted = false;
};
#endif // BRANCH_H
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