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Diffstat (limited to 'Project/vendor/glm/glm.hpp')
-rw-r--r-- | Project/vendor/glm/glm.hpp | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/Project/vendor/glm/glm.hpp b/Project/vendor/glm/glm.hpp deleted file mode 100644 index 8b61064..0000000 --- a/Project/vendor/glm/glm.hpp +++ /dev/null @@ -1,136 +0,0 @@ -/// @ref core -/// @file glm/glm.hpp -/// -/// @defgroup core Core features -/// -/// @brief Features that implement in C++ the GLSL specification as closely as possible. -/// -/// The GLM core consists of C++ types that mirror GLSL types and -/// C++ functions that mirror the GLSL functions. -/// -/// The best documentation for GLM Core is the current GLSL specification, -/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 -/// (pdf file)</a>. -/// -/// GLM core functionalities require <glm/glm.hpp> to be included to be used. -/// -/// -/// @defgroup core_vector Vector types -/// -/// Vector types of two to four components with an exhaustive set of operators. -/// -/// @ingroup core -/// -/// -/// @defgroup core_vector_precision Vector types with precision qualifiers -/// -/// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs -/// -/// GLSL allows defining qualifiers for particular variables. -/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, -/// with OpenGL ES's GLSL, these qualifiers do have an effect. -/// -/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: -/// a number of typedefs that use a particular qualifier. -/// -/// None of these types make any guarantees about the actual qualifier used. -/// -/// @ingroup core -/// -/// -/// @defgroup core_matrix Matrix types -/// -/// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. -/// These types have exhaustive sets of operators. -/// -/// @ingroup core -/// -/// -/// @defgroup core_matrix_precision Matrix types with precision qualifiers -/// -/// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs -/// -/// GLSL allows defining qualifiers for particular variables. -/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, -/// with OpenGL ES's GLSL, these qualifiers do have an effect. -/// -/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: -/// a number of typedefs that use a particular qualifier. -/// -/// None of these types make any guarantees about the actual qualifier used. -/// -/// @ingroup core -/// -/// -/// @defgroup ext Stable extensions -/// -/// @brief Additional features not specified by GLSL specification. -/// -/// EXT extensions are fully tested and documented. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions at once by -/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. -/// -/// -/// @defgroup gtc Recommended extensions -/// -/// @brief Additional features not specified by GLSL specification. -/// -/// GTC extensions aim to be stable with tests and documentation. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions at once by -/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. -/// -/// -/// @defgroup gtx Experimental extensions -/// -/// @brief Experimental features not specified by GLSL specification. -/// -/// Experimental extensions are useful functions and types, but the development of -/// their API and functionality is not necessarily stable. They can change -/// substantially between versions. Backwards compatibility is not much of an issue -/// for them. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions -/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be -/// included a specific file. -/// -/// @mainpage OpenGL Mathematics (GLM) -/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a> -/// - <a href="modules.html">GLM API documentation</a> -/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a> - -#include "detail/_fixes.hpp" - -#include "detail/setup.hpp" - -#pragma once - -#include <cmath> -#include <climits> -#include <cfloat> -#include <limits> -#include <cassert> -#include "fwd.hpp" - -#include "vec2.hpp" -#include "vec3.hpp" -#include "vec4.hpp" -#include "mat2x2.hpp" -#include "mat2x3.hpp" -#include "mat2x4.hpp" -#include "mat3x2.hpp" -#include "mat3x3.hpp" -#include "mat3x4.hpp" -#include "mat4x2.hpp" -#include "mat4x3.hpp" -#include "mat4x4.hpp" - -#include "trigonometric.hpp" -#include "exponential.hpp" -#include "common.hpp" -#include "packing.hpp" -#include "geometric.hpp" -#include "matrix.hpp" -#include "vector_relational.hpp" -#include "integer.hpp" |