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-/// @ref core
-/// @file glm/glm.hpp
-///
-/// @defgroup core Core features
-///
-/// @brief Features that implement in C++ the GLSL specification as closely as possible.
-///
-/// The GLM core consists of C++ types that mirror GLSL types and
-/// C++ functions that mirror the GLSL functions.
-///
-/// The best documentation for GLM Core is the current GLSL specification,
-/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
-/// (pdf file)</a>.
-///
-/// GLM core functionalities require <glm/glm.hpp> to be included to be used.
-///
-///
-/// @defgroup core_vector Vector types
-///
-/// Vector types of two to four components with an exhaustive set of operators.
-///
-/// @ingroup core
-///
-///
-/// @defgroup core_vector_precision Vector types with precision qualifiers
-///
-/// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs
-///
-/// GLSL allows defining qualifiers for particular variables.
-/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility,
-/// with OpenGL ES's GLSL, these qualifiers do have an effect.
-///
-/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
-/// a number of typedefs that use a particular qualifier.
-///
-/// None of these types make any guarantees about the actual qualifier used.
-///
-/// @ingroup core
-///
-///
-/// @defgroup core_matrix Matrix types
-///
-/// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
-/// These types have exhaustive sets of operators.
-///
-/// @ingroup core
-///
-///
-/// @defgroup core_matrix_precision Matrix types with precision qualifiers
-///
-/// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs
-///
-/// GLSL allows defining qualifiers for particular variables.
-/// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility,
-/// with OpenGL ES's GLSL, these qualifiers do have an effect.
-///
-/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
-/// a number of typedefs that use a particular qualifier.
-///
-/// None of these types make any guarantees about the actual qualifier used.
-///
-/// @ingroup core
-///
-///
-/// @defgroup ext Stable extensions
-///
-/// @brief Additional features not specified by GLSL specification.
-///
-/// EXT extensions are fully tested and documented.
-///
-/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
-/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
-///
-///
-/// @defgroup gtc Recommended extensions
-///
-/// @brief Additional features not specified by GLSL specification.
-///
-/// GTC extensions aim to be stable with tests and documentation.
-///
-/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
-/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
-///
-///
-/// @defgroup gtx Experimental extensions
-///
-/// @brief Experimental features not specified by GLSL specification.
-///
-/// Experimental extensions are useful functions and types, but the development of
-/// their API and functionality is not necessarily stable. They can change
-/// substantially between versions. Backwards compatibility is not much of an issue
-/// for them.
-///
-/// Even if it's highly unrecommended, it's possible to include all the extensions
-/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
-/// included a specific file.
-///
-/// @mainpage OpenGL Mathematics (GLM)
-/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
-/// - <a href="modules.html">GLM API documentation</a>
-/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
-
-#include "detail/_fixes.hpp"
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include <cmath>
-#include <climits>
-#include <cfloat>
-#include <limits>
-#include <cassert>
-#include "fwd.hpp"
-
-#include "vec2.hpp"
-#include "vec3.hpp"
-#include "vec4.hpp"
-#include "mat2x2.hpp"
-#include "mat2x3.hpp"
-#include "mat2x4.hpp"
-#include "mat3x2.hpp"
-#include "mat3x3.hpp"
-#include "mat3x4.hpp"
-#include "mat4x2.hpp"
-#include "mat4x3.hpp"
-#include "mat4x4.hpp"
-
-#include "trigonometric.hpp"
-#include "exponential.hpp"
-#include "common.hpp"
-#include "packing.hpp"
-#include "geometric.hpp"
-#include "matrix.hpp"
-#include "vector_relational.hpp"
-#include "integer.hpp"