diff options
Diffstat (limited to 'Project/glm/gtc/quaternion.inl')
-rw-r--r-- | Project/glm/gtc/quaternion.inl | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/Project/glm/gtc/quaternion.inl b/Project/glm/gtc/quaternion.inl new file mode 100644 index 0000000..06f9f02 --- /dev/null +++ b/Project/glm/gtc/quaternion.inl @@ -0,0 +1,202 @@ +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "epsilon.hpp" +#include <limits> + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua<T, Q> const& x) + { + return vec<3, T, Q>(pitch(x), yaw(x), roll(x)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T roll(qua<T, Q> const& q) + { + return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T pitch(qua<T, Q> const& q) + { + //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); + T const y = static_cast<T>(2) * (q.y * q.z + q.w * q.x); + T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z; + + if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon<T>()))) //avoid atan2(0,0) - handle singularity - Matiis + return static_cast<T>(static_cast<T>(2) * atan(q.x, q.w)); + + return static_cast<T>(atan(y, x)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T yaw(qua<T, Q> const& q) + { + return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1))); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& q) + { + mat<3, 3, T, Q> Result(T(1)); + T qxx(q.x * q.x); + T qyy(q.y * q.y); + T qzz(q.z * q.z); + T qxz(q.x * q.z); + T qxy(q.x * q.y); + T qyz(q.y * q.z); + T qwx(q.w * q.x); + T qwy(q.w * q.y); + T qwz(q.w * q.z); + + Result[0][0] = T(1) - T(2) * (qyy + qzz); + Result[0][1] = T(2) * (qxy + qwz); + Result[0][2] = T(2) * (qxz - qwy); + + Result[1][0] = T(2) * (qxy - qwz); + Result[1][1] = T(1) - T(2) * (qxx + qzz); + Result[1][2] = T(2) * (qyz + qwx); + + Result[2][0] = T(2) * (qxz + qwy); + Result[2][1] = T(2) * (qyz - qwx); + Result[2][2] = T(1) - T(2) * (qxx + qyy); + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& q) + { + return mat<4, 4, T, Q>(mat3_cast(q)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<3, 3, T, Q> const& m) + { + T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; + T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; + T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; + T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; + + int biggestIndex = 0; + T fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5); + T mult = static_cast<T>(0.25) / biggestVal; + + switch(biggestIndex) + { + case 0: + return qua<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult); + case 1: + return qua<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult); + case 2: + return qua<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult); + case 3: + return qua<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal); + default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. + assert(false); + return qua<T, Q>(1, 0, 0, 0); + } + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<4, 4, T, Q> const& m4) + { + return quat_cast(mat<3, 3, T, Q>(m4)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return quatLookAtLH(direction, up); +# else + return quatLookAtRH(direction, up); +# endif + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = -direction; + vec<3, T, Q> const& Right = cross(up, Result[2]); + Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right))); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = direction; + vec<3, T, Q> const& Right = cross(up, Result[2]); + Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right))); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "quaternion_simd.inl" +#endif + |