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-rw-r--r--Project/Shader.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/Project/Shader.h b/Project/Shader.h
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index 0000000..2696f19
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+++ b/Project/Shader.h
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+#ifndef SHADER_H
+#define SHADER_H
+
+#include <string>
+#include <unordered_map>
+#include <wx/string.h>
+
+#include <glm\glm.hpp>
+
+struct ShaderSource
+{
+ std::string vertexShader = "";
+ std::string fragmentShader = "";
+};
+
+class Shader
+{
+public:
+ Shader(const std::string& filepath);
+ ~Shader();
+
+ void Bind() const;
+ void Unbind() const;
+
+ //Set uniforms
+ void SetUniform4f(const std::string& name, float v0, float v1, float v2, float v3);
+ void SetUniform2f(const std::string& name, float v0, float v1);
+ void SetUniformMatrix4fv(const std::string& name, const glm::mat4& matrix);
+ void SetUniform1f(const std::string& name, const float& value);
+
+protected:
+ unsigned int GetUniformLocation(const std::string& name);
+ unsigned int CompileShader(unsigned int type, const wxString& source) const;
+ unsigned int CreateShader(std::string& vertexShader, std::string& fragmentShader) const;
+ ShaderSource ParseShader(const wxString& filepath) const;
+
+ unsigned int m_rendererID;
+ wxString m_filepath;
+ std::unordered_map<std::string, int> m_uniformLocationCache;
+};
+
+#endif // SHADER_H