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-rw-r--r--Project/Limiter.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/Project/Limiter.cpp b/Project/Limiter.cpp
new file mode 100644
index 0000000..f5e037c
--- /dev/null
+++ b/Project/Limiter.cpp
@@ -0,0 +1,89 @@
+#include "Limiter.h"
+#include "LimiterForm.h"
+
+Limiter::Limiter() : ControlElement()
+{
+ m_width = m_height = 36.0;
+ Node* nodeIn = new Node(m_position + wxPoint2DDouble(-18, 0), Node::NODE_IN, m_borderSize);
+ nodeIn->StartMove(m_position);
+ Node* nodeOut = new Node(m_position + wxPoint2DDouble(18, 0), Node::NODE_OUT, m_borderSize);
+ nodeOut->SetAngle(180.0);
+ nodeOut->StartMove(m_position);
+ m_nodeList.push_back(nodeIn);
+ m_nodeList.push_back(nodeOut);
+}
+
+Limiter::~Limiter() {}
+void Limiter::Draw(wxPoint2DDouble translation, double scale) const
+{
+ glLineWidth(1.0);
+ if(m_selected) {
+ glColor4dv(m_selectionColour.GetRGBA());
+ double borderSize = (m_borderSize * 2.0 + 1.0) / scale;
+ DrawRectangle(m_position, m_width + borderSize, m_height + borderSize);
+ }
+ glColor4d(1.0, 1.0, 1.0, 1.0);
+ DrawRectangle(m_position, m_width, m_height);
+ glColor4d(0.0, 0.0, 0.0, 1.0);
+ DrawRectangle(m_position, m_width, m_height, GL_LINE_LOOP);
+
+ // Plot symbol.
+ glLineWidth(2.0);
+ std::vector<wxPoint2DDouble> limSymbol;
+ limSymbol.push_back(m_position + wxPoint2DDouble(10, -10));
+ limSymbol.push_back(m_position + wxPoint2DDouble(2, -10));
+ limSymbol.push_back(m_position + wxPoint2DDouble(-2, 10));
+ limSymbol.push_back(m_position + wxPoint2DDouble(-10, 10));
+ glColor4d(0.0, 0.3, 1.0, 1.0);
+ DrawLine(limSymbol);
+
+ glColor4d(0.0, 0.0, 0.0, 1.0);
+ DrawNodes();
+}
+
+bool Limiter::ShowForm(wxWindow* parent, Element* element)
+{
+ LimiterForm* limiter = new LimiterForm(parent, this);
+ if(limiter->ShowModal() == wxID_OK) {
+ limiter->Destroy();
+ return true;
+ }
+ limiter->Destroy();
+ return false;
+}
+
+void Limiter::Rotate(bool clockwise)
+{
+ if(clockwise)
+ m_angle += 90.0;
+ else
+ m_angle -= 90.0;
+ if(m_angle >= 360.0)
+ m_angle = 0.0;
+ else if(m_angle < 0)
+ m_angle = 270.0;
+
+ UpdatePoints();
+
+ for(auto it = m_nodeList.begin(), itEnd = m_nodeList.end(); it != itEnd; ++it) {
+ Node* node = *it;
+ node->Rotate(clockwise);
+ }
+}
+
+void Limiter::UpdatePoints()
+{
+ if(m_angle == 0.0) {
+ m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(-18, 0));
+ m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(18, 0));
+ } else if(m_angle == 90.0) {
+ m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, -18));
+ m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(0, 18));
+ } else if(m_angle == 180.0) {
+ m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(18, 0));
+ m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(-18, 0));
+ } else if(m_angle == 270.0) {
+ m_nodeList[0]->SetPosition(m_position + wxPoint2DDouble(0, 18));
+ m_nodeList[1]->SetPosition(m_position + wxPoint2DDouble(0, -18));
+ }
+}