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-rw-r--r--Project/Inductor.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/Project/Inductor.cpp b/Project/Inductor.cpp
index b169f8a..ca0dcd8 100644
--- a/Project/Inductor.cpp
+++ b/Project/Inductor.cpp
@@ -1,15 +1,8 @@
#include "ReactiveShuntElementForm.h"
#include "Inductor.h"
-Inductor::Inductor()
- : Shunt()
-{
-}
-Inductor::Inductor(wxString name)
- : Shunt()
-{
- m_electricalData.name = name;
-}
+Inductor::Inductor() : Shunt() {}
+Inductor::Inductor(wxString name) : Shunt() { m_electricalData.name = name; }
Inductor::~Inductor() {}
bool Inductor::AddParent(Element* parent, wxPoint2DDouble position)
{
@@ -17,11 +10,11 @@ bool Inductor::AddParent(Element* parent, wxPoint2DDouble position)
m_parentList.push_back(parent);
parent->AddChild(this);
wxPoint2DDouble parentPt =
- parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
- parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
- parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
+ parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
+ parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
+ parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
- m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
+ m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
m_width = 20.0;
m_height = 70.0;
m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width, m_height);
@@ -34,7 +27,7 @@ bool Inductor::AddParent(Element* parent, wxPoint2DDouble position)
m_inserted = true;
wxRect2DDouble genRect(0, 0, 0, 0);
- m_switchRect.push_back(genRect); // Push a general rectangle.
+ m_switchRect.push_back(genRect); // Push a general rectangle.
UpdateSwitches();
return true;
@@ -45,9 +38,12 @@ bool Inductor::AddParent(Element* parent, wxPoint2DDouble position)
void Inductor::Draw(wxPoint2DDouble translation, double scale) const
{
OpenGLColour elementColour;
- if(m_online)
- elementColour = m_onlineElementColour;
- else
+ if(m_online) {
+ if(m_dynEvent)
+ elementColour = m_dynamicEventColour;
+ else
+ elementColour = m_onlineElementColour;
+ } else
elementColour = m_offlineElementColour;
if(m_inserted) {