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-rw-r--r--Project/Element.cpp111
1 files changed, 63 insertions, 48 deletions
diff --git a/Project/Element.cpp b/Project/Element.cpp
index 0b6202e..27bcfb5 100644
--- a/Project/Element.cpp
+++ b/Project/Element.cpp
@@ -1,17 +1,33 @@
+/*
+ * Copyright (C) 2017 Thales Lima Oliveira <thales@ufu.br>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
#include "Element.h"
#ifdef USING_WX_3_0_X
#include "DegreesAndRadians.h"
#endif
Element::Element() { m_selectionColour.SetRGBA(0.0, 0.5, 1.0, 0.5); }
-
Element::~Element() {}
-
void Element::SetPosition(const wxPoint2DDouble position)
{
m_position = position;
- m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0 - m_borderSize,
- m_position.m_y - m_height / 2.0 - m_borderSize, m_width + 2.0 * m_borderSize, m_height + 2.0 * m_borderSize);
+ m_rect =
+ wxRect2DDouble(m_position.m_x - m_width / 2.0 - m_borderSize, m_position.m_y - m_height / 2.0 - m_borderSize,
+ m_width + 2.0 * m_borderSize, m_height + 2.0 * m_borderSize);
}
void Element::DrawCircle(wxPoint2DDouble position, double radius, int numSegments, GLenum mode) const
@@ -25,11 +41,11 @@ void Element::DrawCircle(wxPoint2DDouble position, double radius, int numSegment
}
void Element::DrawArc(wxPoint2DDouble position,
- double radius,
- double initAngle,
- double finalAngle,
- int numSegments,
- GLenum mode) const
+ double radius,
+ double initAngle,
+ double finalAngle,
+ int numSegments,
+ GLenum mode) const
{
double initAngRad = wxDegToRad(initAngle);
double finalAngRad = wxDegToRad(finalAngle);
@@ -52,7 +68,7 @@ void Element::DrawTriangle(std::vector<wxPoint2DDouble> points, GLenum mode) con
void Element::DrawRectangle(wxPoint2DDouble position, double width, double height, GLenum mode) const
{
- glBegin(mode); // TODO: GL_QUADS é obsoleto (OpenGL 3.0+), encontrar outra solução.
+ glBegin(mode); // TODO: GL_QUADS é obsoleto (OpenGL 3.0+), encontrar outra solução.
glVertex2d(position.m_x - width / 2.0, position.m_y - height / 2.0);
glVertex2d(position.m_x - width / 2.0, position.m_y + height / 2.0);
glVertex2d(position.m_x + width / 2.0, position.m_y + height / 2.0);
@@ -62,7 +78,7 @@ void Element::DrawRectangle(wxPoint2DDouble position, double width, double heigh
void Element::DrawRectangle(wxPoint2DDouble* points, GLenum mode) const
{
- glBegin(mode); // TODO: GL_QUADS é obsoleto (OpenGL 3.0+), encontrar outra solução.
+ glBegin(mode); // TODO: GL_QUADS é obsoleto (OpenGL 3.0+), encontrar outra solução.
glVertex2d(points[0].m_x, points[0].m_y);
glVertex2d(points[1].m_x, points[1].m_y);
glVertex2d(points[2].m_x, points[2].m_y);
@@ -93,9 +109,9 @@ wxPoint2DDouble Element::RotateAtPosition(wxPoint2DDouble pointToRotate, double
double radAngle = angle;
if(degrees) radAngle = wxDegToRad(angle);
return wxPoint2DDouble(std::cos(radAngle) * (pointToRotate.m_x - m_position.m_x) -
- std::sin(radAngle) * (pointToRotate.m_y - m_position.m_y) + m_position.m_x,
- std::sin(radAngle) * (pointToRotate.m_x - m_position.m_x) +
- std::cos(radAngle) * (pointToRotate.m_y - m_position.m_y) + m_position.m_y);
+ std::sin(radAngle) * (pointToRotate.m_y - m_position.m_y) + m_position.m_x,
+ std::sin(radAngle) * (pointToRotate.m_x - m_position.m_x) +
+ std::cos(radAngle) * (pointToRotate.m_y - m_position.m_y) + m_position.m_y);
}
void Element::StartMove(wxPoint2DDouble position)
@@ -105,18 +121,17 @@ void Element::StartMove(wxPoint2DDouble position)
}
void Element::Move(wxPoint2DDouble position) { SetPosition(m_movePos + position - m_moveStartPt); }
-
wxPoint2DDouble Element::WorldToScreen(wxPoint2DDouble translation, double scale, double offsetX, double offsetY) const
{
return wxPoint2DDouble(m_position.m_x + offsetX + translation.m_x, m_position.m_y + offsetY + translation.m_y) *
- scale;
+ scale;
}
wxPoint2DDouble Element::WorldToScreen(wxPoint2DDouble position,
- wxPoint2DDouble translation,
- double scale,
- double offsetX,
- double offsetY) const
+ wxPoint2DDouble translation,
+ double scale,
+ double offsetX,
+ double offsetY) const
{
return wxPoint2DDouble(position.m_x + offsetX + translation.m_x, position.m_y + offsetY + translation.m_y) * scale;
}
@@ -130,14 +145,14 @@ void Element::DrawPoint(wxPoint2DDouble position, double size) const
}
bool Element::RotatedRectanglesIntersects(wxRect2DDouble rect1,
- wxRect2DDouble rect2,
- double angle1,
- double angle2) const
+ wxRect2DDouble rect2,
+ double angle1,
+ double angle2) const
{
- wxPoint2DDouble rect1Corners[4] = { rect1.GetLeftTop(), rect1.GetLeftBottom(), rect1.GetRightBottom(),
- rect1.GetRightTop() };
- wxPoint2DDouble rect2Corners[4] = { rect2.GetLeftTop(), rect2.GetLeftBottom(), rect2.GetRightBottom(),
- rect2.GetRightTop() };
+ wxPoint2DDouble rect1Corners[4] = {rect1.GetLeftTop(), rect1.GetLeftBottom(), rect1.GetRightBottom(),
+ rect1.GetRightTop()};
+ wxPoint2DDouble rect2Corners[4] = {rect2.GetLeftTop(), rect2.GetLeftBottom(), rect2.GetRightBottom(),
+ rect2.GetRightTop()};
wxPoint2DDouble rect1Center(rect1.m_x + rect1.m_width / 2.0, rect1.m_y + rect1.m_height / 2.0);
wxPoint2DDouble rect2Center(rect2.m_x + rect2.m_width / 2.0, rect2.m_y + rect2.m_height / 2.0);
@@ -146,26 +161,28 @@ bool Element::RotatedRectanglesIntersects(wxRect2DDouble rect1,
double radAngle2 = wxDegToRad(angle2);
for(int i = 0; i < 4; i++) {
- rect1Corners[i] = wxPoint2DDouble(std::cos(radAngle1) * (rect1Corners[i].m_x - rect1Center.m_x) -
- std::sin(radAngle1) * (rect1Corners[i].m_y - rect1Center.m_y) + rect1Center.m_x,
- std::sin(radAngle1) * (rect1Corners[i].m_x - rect1Center.m_x) +
- std::cos(radAngle1) * (rect1Corners[i].m_y - rect1Center.m_y) + rect1Center.m_y);
-
- rect2Corners[i] = wxPoint2DDouble(std::cos(radAngle2) * (rect2Corners[i].m_x - rect2Center.m_x) -
- std::sin(radAngle2) * (rect2Corners[i].m_y - rect2Center.m_y) + rect2Center.m_x,
- std::sin(radAngle2) * (rect2Corners[i].m_x - rect2Center.m_x) +
- std::cos(radAngle2) * (rect2Corners[i].m_y - rect2Center.m_y) + rect2Center.m_y);
+ rect1Corners[i] =
+ wxPoint2DDouble(std::cos(radAngle1) * (rect1Corners[i].m_x - rect1Center.m_x) -
+ std::sin(radAngle1) * (rect1Corners[i].m_y - rect1Center.m_y) + rect1Center.m_x,
+ std::sin(radAngle1) * (rect1Corners[i].m_x - rect1Center.m_x) +
+ std::cos(radAngle1) * (rect1Corners[i].m_y - rect1Center.m_y) + rect1Center.m_y);
+
+ rect2Corners[i] =
+ wxPoint2DDouble(std::cos(radAngle2) * (rect2Corners[i].m_x - rect2Center.m_x) -
+ std::sin(radAngle2) * (rect2Corners[i].m_y - rect2Center.m_y) + rect2Center.m_x,
+ std::sin(radAngle2) * (rect2Corners[i].m_x - rect2Center.m_x) +
+ std::cos(radAngle2) * (rect2Corners[i].m_y - rect2Center.m_y) + rect2Center.m_y);
}
//[Ref] http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604
// Find the rectangles axis to project
- wxPoint2DDouble axis[4] = { rect1Corners[3] - rect1Corners[0], rect1Corners[3] - rect1Corners[2],
- rect2Corners[3] - rect2Corners[0], rect2Corners[3] - rect2Corners[2] };
+ wxPoint2DDouble axis[4] = {rect1Corners[3] - rect1Corners[0], rect1Corners[3] - rect1Corners[2],
+ rect2Corners[3] - rect2Corners[0], rect2Corners[3] - rect2Corners[2]};
// Calculate the projected points to each axis
- wxPoint2DDouble rect1ProjPts[4][4]; // [axis][corner]
- wxPoint2DDouble rect2ProjPts[4][4]; // [axis][corner]
+ wxPoint2DDouble rect1ProjPts[4][4]; // [axis][corner]
+ wxPoint2DDouble rect2ProjPts[4][4]; // [axis][corner]
for(int i = 0; i < 4; i++) {
double den = axis[i].m_x * axis[i].m_x + axis[i].m_y * axis[i].m_y;
for(int j = 0; j < 4; j++) {
@@ -178,8 +195,8 @@ bool Element::RotatedRectanglesIntersects(wxRect2DDouble rect1,
}
// Calculate the scalar value to identify the max and min values on projections
- double rect1Scalar[4][4]; //[axis][corner]
- double rect2Scalar[4][4]; //[axis][corner]
+ double rect1Scalar[4][4]; //[axis][corner]
+ double rect2Scalar[4][4]; //[axis][corner]
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
rect1Scalar[i][j] = rect1ProjPts[i][j].m_x * axis[i].m_x + rect1ProjPts[i][j].m_y * axis[i].m_y;
@@ -229,7 +246,7 @@ void Element::GeneralMenuItens(wxMenu& menu)
{
wxFileName exeFileName(wxStandardPaths::Get().GetExecutablePath());
wxString exePath = exeFileName.GetPath();
-
+
wxMenuItem* clockItem = new wxMenuItem(&menu, ID_ROTATE_CLOCK, _("Rotate clockwise"));
clockItem->SetBitmap(wxImage(exePath + "\\..\\data\\images\\menu\\rotateClock16.png"));
menu.Append(clockItem);
@@ -248,8 +265,8 @@ void Element::CalculateBoundaries(wxPoint2DDouble& leftUp, wxPoint2DDouble& righ
// Check rect corners boundaries.
// Get rectangle corners
- wxPoint2DDouble rectCorner[4] = { m_rect.GetLeftTop(), m_rect.GetLeftBottom(), m_rect.GetRightBottom(),
- m_rect.GetRightTop() };
+ wxPoint2DDouble rectCorner[4] = {m_rect.GetLeftTop(), m_rect.GetLeftBottom(), m_rect.GetRightBottom(),
+ m_rect.GetRightTop()};
// Rotate corners.
for(int i = 0; i < 4; ++i) {
rectCorner[i] = RotateAtPosition(rectCorner[i], m_angle);
@@ -334,7 +351,6 @@ void Element::ReplaceParent(Element* oldParent, Element* newParent)
}
void Element::AddChild(Element* child) { m_childList.push_back(child); }
-
void Element::RemoveChild(Element* child)
{
for(auto it = m_childList.begin(); it != m_childList.end(); ++it) {
@@ -359,7 +375,6 @@ void OpenGLColour::SetRGBA(GLdouble red, GLdouble green, GLdouble blue, GLdouble
}
OpenGLColour::OpenGLColour() { SetRGBA(1.0, 1.0, 1.0, 1.0); }
-
OpenGLColour::OpenGLColour(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
SetRGBA(red, green, blue, alpha);
@@ -368,7 +383,7 @@ OpenGLColour::OpenGLColour(GLdouble red, GLdouble green, GLdouble blue, GLdouble
double Element::PointToLineDistance(wxPoint2DDouble point, int* segmentNumber) const
{
//[Ref] http://geomalgorithms.com/a02-_lines.html
- double distance = 100.0; // Big initial distance.
+ double distance = 100.0; // Big initial distance.
wxPoint2DDouble p0 = point;
for(int i = 1; i < (int)m_pointList.size() - 2; i++) {