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author | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-08 12:05:44 -0300 |
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committer | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-08 12:05:44 -0300 |
commit | cc2e40324d884bc0417809980a696a5084e661d7 (patch) | |
tree | 9620dfa32e44af5c125aac2c9bce36011ad27b8b /Project/glm/gtc/noise.hpp | |
parent | ae765504642759ba4addbf91d62f167ba5f063a3 (diff) | |
download | PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.tar.gz PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.tar.xz PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.zip |
GLM folder changed
Diffstat (limited to 'Project/glm/gtc/noise.hpp')
-rw-r--r-- | Project/glm/gtc/noise.hpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Project/glm/gtc/noise.hpp b/Project/glm/gtc/noise.hpp new file mode 100644 index 0000000..ab1772e --- /dev/null +++ b/Project/glm/gtc/noise.hpp @@ -0,0 +1,61 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_noise GLM_GTC_noise +/// @ingroup gtc +/// +/// Include <glm/gtc/noise.hpp> to use the features of this extension. +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_noise.hpp" +#include "../geometric.hpp" +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_noise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_noise + /// @{ + + /// Classic perlin noise. + /// @see gtc_noise + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T perlin( + vec<L, T, Q> const& p); + + /// Periodic perlin noise. + /// @see gtc_noise + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T perlin( + vec<L, T, Q> const& p, + vec<L, T, Q> const& rep); + + /// Simplex noise. + /// @see gtc_noise + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T simplex( + vec<L, T, Q> const& p); + + /// @} +}//namespace glm + +#include "noise.inl" |