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author | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-07 23:12:04 -0300 |
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committer | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-07 23:12:04 -0300 |
commit | ab30228b1a57053323363674fa7f137c0329a180 (patch) | |
tree | 50849a3680d61a2428665cc1035f1f4215870acb /Project/Renderer.h | |
parent | 6c0e98a2727d07e1fbb38b78c27d68e98ad09465 (diff) | |
download | PSP.git-ab30228b1a57053323363674fa7f137c0329a180.tar.gz PSP.git-ab30228b1a57053323363674fa7f137c0329a180.tar.xz PSP.git-ab30228b1a57053323363674fa7f137c0329a180.zip |
Voltage heat map implemented
Voltage heat map implemented using modern OpenGL =)
New external library required:
-GLEW
-GLFW
-GLM (incorporeted at the source)
Old memory leaks fixed =)
Diffstat (limited to 'Project/Renderer.h')
-rw-r--r-- | Project/Renderer.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Project/Renderer.h b/Project/Renderer.h new file mode 100644 index 0000000..29b5bf8 --- /dev/null +++ b/Project/Renderer.h @@ -0,0 +1,25 @@ +#pragma once + +#include <GL/glew.h> +#include <GL/glu.h> +#include <GLFW/glfw3.h> + +#include "VertexArray.h" +#include "IndexBuffer.h" +#include "Shader.h" + +#define ASSERT(x) if (!(x)) __debugbreak(); +#define GLCall(x) GLClearError();\ + x;\ + ASSERT(GLCheckError()) + +void GLClearError(); +bool GLCheckError(); + +class Renderer +{ +public: + void Draw(const VertexArray& va, const IndexBuffer& ib, const Shader& shader) const; + void Clear(); + void Ortho2D(float* mat, float left, float right, float bottom, float top); +};
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