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author | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2016-09-03 01:10:18 -0300 |
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committer | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2016-09-03 01:10:18 -0300 |
commit | 077270f0294d236c6047d850703c5d011cb4b711 (patch) | |
tree | c655594e525222104c49564f097734537ccc322b /Project/Machines.h | |
parent | bd3f70a62f8c2868e20f094a0ad7dd8c977ab853 (diff) | |
download | PSP.git-077270f0294d236c6047d850703c5d011cb4b711.tar.gz PSP.git-077270f0294d236c6047d850703c5d011cb4b711.tar.xz PSP.git-077270f0294d236c6047d850703c5d011cb4b711.zip |
Motor implementation done, elements classes reorganized
Diffstat (limited to 'Project/Machines.h')
-rw-r--r-- | Project/Machines.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Project/Machines.h b/Project/Machines.h new file mode 100644 index 0000000..8f33187 --- /dev/null +++ b/Project/Machines.h @@ -0,0 +1,36 @@ +#ifndef MACHINES_H +#define MACHINES_H + +#include "Element.h" + +class Machines : public Element +{ +public: + Machines(); + ~Machines(); + + virtual bool AddParent(Element* parent, wxPoint2DDouble position); + virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); } + virtual void Draw(wxPoint2DDouble translation, double scale) const; + virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); } + virtual void Move(wxPoint2DDouble position); + virtual void MoveNode(Element* element, wxPoint2DDouble position); + virtual void StartMove(wxPoint2DDouble position); + virtual void RotateNode(Element* parent); + virtual void RemoveParent(Element* parent); + virtual bool NodeContains(wxPoint2DDouble position); + virtual bool SetNodeParent(Element* parent); + virtual void UpdateNodes(); + virtual void Rotate(); + virtual void DrawSymbol() const {} + virtual bool GetContextMenu(wxMenu& menu) { return false; } + + protected: + void UpdateSwitchesPosition(); + bool m_inserted = false; + std::vector<wxPoint2DDouble> m_pointList; + std::vector<wxPoint2DDouble> m_movePts; + +}; + +#endif // MACHINES_H |