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|
#!/usr/local/bin/ruby -w
# $Id$
require 'singleton'
#require 'blink/component'
#require 'blink/interface'
#require 'blink/selector'
#require 'blink/type/service'
#require 'blink/type/file'
#require 'blink/type/symlink'
# XXX see the bottom of the file for further inclusions
PINK="[0;31m"
GREEN="[0;32m"
YELLOW="[0;33m"
SLATE="[0;34m"
ORANGE="[0;35m"
BLUE="[0;36m"
RESET="[0m"
#------------------------------------------------------------
# the top-level module
#
# all this really does is dictate how the whole system behaves, through
# preferences for things like debugging
#
# it's also a place to find top-level commands like 'debug'
module Blink
# the hash that determines how our system behaves
@@config = Hash.new(false)
msglevels = [:debug,:verbose,:notice,:warning,:error]
# handle the different message levels
msglevels.each { |level|
define_method(level,proc { |args|
Blink.message(level,args)
})
module_function level
# default to enabling all notice levels except debug
@@config[level] = true unless level == :debug
}
def Blink.message(level,*ary)
msg = ary.join(" ")
if @@config[level]
Blink::Message.new(
:level => level,
:source => "Blink",
:message => msg
)
end
end
# set up our configuration
def Blink.init(args)
args.each {|p,v|
@@config[p] = v
}
end
# just print any messages we get
# we should later behave differently depending on the message
def Blink.newmessage(msg)
puts msg
end
# DISABLED
# we've collected all data; now operate on it
# def Blink.run
# ops = Blink::Objects.genops()
# ops.find_all { |op|
# op.auto?()
# }.each { |op|
# Blink::Message.new(
# :level => :debug,
# :source => "Blink",
# :message => "Running op %s" % op
# )
# op.check
# }.find_all { |op|
# puts "dirty? #{op}"
# op.dirty?
# }.collect { |op|
# puts "%s is dirty; %s instead of %s" % [op, op.state, op.should]
# op.fix
# }.each { |event| # this might need to support lists someday...
# #list.each { |event|
# puts event
# event.trigger
# #}
# }
# end
#
# def Blink.walk
# root = Blink::Objects.root
# root.check
# if root.dirty?
# Blink::Message.new(
# :message => "someone's dirty",
# :level => :notice,
# :source => root
# )
# root.fix
# end
# end
# configuration parameter access and stuff
def Blink.[](param)
return @@config[param]
end
# configuration parameter access and stuff
def Blink.[]=(param,value)
@@config[param] = value
end
# a simple class for creating callbacks
class Event
attr_reader :event, :object
attr_writer :event, :object
def initialize(args)
@event = args[:event]
@object = args[:object]
if @event.nil? or @object.nil?
raise "Event.new called incorrectly"
end
end
def trigger
@object.trigger(@event)
end
end
# a class for storing state
# not currently used
class Storage
include Singleton
@@config = "/var/tmp/blinkstate"
@@state = Hash.new
@@splitchar = " "
def initialize
self.load
end
def Storage.load
puts "loading state"
return unless File.exists?(@@config)
File.open(@@config) { |file|
file.gets { |line|
myclass, key, value = line.split(@@splitchar)
unless defined? @@state[myclass]
@@state[myclass] = Hash.new
end
@@state[myclass][key] = value
}
}
end
def Storage.state(myclass)
unless defined? @@state[myclass]
@@state[myclass] = Hash.new
end
return @@state[myclass]
end
def Storage.store
File.open(@@config, File::CREAT|File::WRONLY, 0644) { |file|
@@state.each { |key, value|
file.puts([self.class,key,value].join(@@splitchar))
}
}
end
end
#------------------------------------------------------------
# provide feedback of various types to the user
# modeled after syslog messages
# each level of message prints in a different color
class Message
@@messages = Array.new
@@levels = [ :debug, :verbose, :notice, :warning, :error ]
@@colors = {
:debug => SLATE,
:verbose => ORANGE,
:notice => PINK,
:warning => GREEN,
:error => YELLOW
}
attr_reader :level, :message
attr_writer :level, :message
def initialize(args)
unless args.include?(:level) && args.include?(:message) &&
args.include?(:source)
raise "Blink::Message called incorrectly"
end
if args[:level].class == String
@level = args[:level].intern
elsif args[:level].class == Symbol
@level = args[:level]
else
raise "Level is not a string or symbol: #{args[:level].class}"
end
@message = args[:message]
@source = args[:source]
@time = Time.now
# this should include the host name, and probly lots of other
# stuff, at some point
unless @@levels.include?(level)
raise "Invalid message level #{level}"
end
@@messages.push(self)
Blink.newmessage(self)
end
def to_s
# this probably won't stay, but until this leaves the console,
# i'm going to use coloring...
#return "#{@time} #{@source} (#{@level}): #{@message}"
#return @@colors[@level] + "%s %s (%s): %s" % [
# @time, @source, @level, @message
#] + RESET
return @@colors[@level] + "%s (%s): %s" % [
@source, @level, @message
] + RESET
end
end
#------------------------------------------------------------
#------------------------------------------------------------
class Modification
attr_accessor :object, :type, :from, :to
def initialize(object)
@object = object
@type = object.class
@from = object.is?
@to = object.should?
end
end
#------------------------------------------------------------
end
require 'blink/type'
|