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|
/*
* libpinyin
* Library to deal with pinyin.
*
* Copyright (C) 2002,2003,2006 James Su
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** @file pinyin_base.h
* @brief the definitions of pinyin related classes and structs.
*/
#ifndef PINYIN_BASE_H
#define PINYIN_BASE_H
#include <glib.h>
namespace pinyin{
// Predefinition of some classes and structs
struct PinyinKey;
class PinyinValidator;
class PinyinParser;
struct PinyinKeyPos{
int m_pos;
size_t m_len;
PinyinKeyPos(){
m_pos = 0;
m_len = 0;
}
void set_pos(int pos){
m_pos = pos;
}
void set_length(size_t len){
m_len = len;
}
int get_pos(){
return m_pos;
}
int get_end_pos(){
return m_pos + m_len;
}
size_t get_length(){
return m_len;
}
};
typedef GArray* PinyinKeyVector; /* Array of PinyinKey */
typedef GArray* PinyinKeyPosVector; /* Array of PinyinKeyPos */
struct PinyinCustomSettings;
/**
* @brief enums of pinyin initial element.
*
* A pinyin key can be divided into three tokens:
* Initial -- such as B P M F D T N L etc.
* Final -- such as A O E I U V etc.
* Tone -- can be 1, 2, 3, 4 and 5.
*/
enum PinyinInitial
{
PINYIN_ZeroInitial = 0, /**< zero initial. indicates invaild initial */
PINYIN_Bo = 1,
PINYIN_Ci = 2,
PINYIN_Chi = 3,
PINYIN_De = 4,
PINYIN_Fo = 5,
PINYIN_He = 6,
PINYIN_Ge = 7,
PINYIN_Ji = 8,
PINYIN_Ke = 9,
PINYIN_Mo =10,
PINYIN_Ne =11,
PINYIN_Le =12,
PINYIN_Ri =13,
PINYIN_Po =14,
PINYIN_Qi =15,
PINYIN_Si =16,
PINYIN_Shi =17,
PINYIN_Te =18,
PINYIN_Wu =19,
PINYIN_Xi =20,
PINYIN_Yi =21,
PINYIN_Zi =22,
PINYIN_Zhi =23,
PINYIN_LastInitial = PINYIN_Zhi, /**< the last initial */
PINYIN_Number_Of_Initials = PINYIN_LastInitial + 1
};
/**
* @brief enums of pinyin final element.
*/
enum PinyinFinal
{
PINYIN_ZeroFinal = 0, /**< zero final. indicates invalid final */
PINYIN_A = 1,
PINYIN_Ai = 2,
PINYIN_An = 3,
PINYIN_Ang = 4,
PINYIN_Ao = 5,
PINYIN_E = 6,
PINYIN_Ea = 7,
PINYIN_Ei = 8,
PINYIN_En = 9,
PINYIN_Eng =10,
PINYIN_Er =11,
PINYIN_I =12,
PINYIN_Ia =13,
PINYIN_Ian =14,
PINYIN_Iang =15,
PINYIN_Iao =16,
PINYIN_Ie =17,
PINYIN_In =18,
PINYIN_Ing =19,
PINYIN_Iong =20,
PINYIN_Iu =21,
PINYIN_Ng =22,
PINYIN_O =23,
PINYIN_Ong =24,
PINYIN_Ou =25,
PINYIN_U =26,
PINYIN_Ua =27,
PINYIN_Uai =28,
PINYIN_Uan =29,
PINYIN_Uang =30,
PINYIN_Ue =31,
PINYIN_Ueng =32,
PINYIN_Ui =33,
PINYIN_Un =34,
PINYIN_Uo =35,
PINYIN_V =36,
PINYIN_Van =37,
PINYIN_Ve =38,
PINYIN_Vn =39,
PINYIN_LastFinal = PINYIN_Vn, /**< the last final */
PINYIN_Number_Of_Finals = PINYIN_LastFinal + 1
};
/**
* @brief enums of pinyin tone element.
*/
enum PinyinTone
{
PINYIN_ZeroTone = 0, /**< zero tone. this will be matched with all other tones. */
PINYIN_First = 1,
PINYIN_Second = 2,
PINYIN_Third = 3,
PINYIN_Fourth = 4,
PINYIN_Fifth = 5,
PINYIN_LastTone = PINYIN_Fifth, /**< the last tone */
PINYIN_Number_Of_Tones = PINYIN_LastTone + 1
};
/**
* @brief enums of Shuang Pin Schemes.
*/
enum PinyinShuangPinScheme
{
SHUANG_PIN_STONE = 0,
SHUANG_PIN_ZRM = 1,
SHUANG_PIN_MS = 2,
SHUANG_PIN_ZIGUANG = 3,
SHUANG_PIN_ABC = 4,
SHUANG_PIN_LIUSHI = 5,
SHUANG_PIN_CUSTOMIZED = 6,
SHUANG_PIN_DEFAULT = SHUANG_PIN_ZRM
};
/**
* @brief enums of ZhuYin Schemes.
*/
enum PinyinZhuYinScheme
{
ZHUYIN_ZHUYIN = 0,
ZHUYIN_STANDARD = 1,
ZHUYIN_HSU = 2,
ZHUYIN_IBM = 3,
ZHUYIN_GIN_YIEH = 4,
ZHUYIN_ET = 5,
ZHUYIN_ET26 = 6,
ZHUYIN_DEFAULT = ZHUYIN_STANDARD
};
/**
* @brief enums of pinyin ambiguities.
*
* Some pinyin element maybe confused by somebody,
* We allow these ambiguities.
*/
enum PinyinAmbiguity
{
PINYIN_AmbAny= 0,
PINYIN_AmbZhiZi,
PINYIN_AmbChiCi,
PINYIN_AmbShiSi,
PINYIN_AmbNeLe,
PINYIN_AmbLeRi,
PINYIN_AmbFoHe,
PINYIN_AmbAnAng,
PINYIN_AmbEnEng,
PINYIN_AmbInIng,
PINYIN_AmbLast = PINYIN_AmbInIng
};
/**
* @brief Structure to hold pinyin custom settings.
*
* user can custom the behavor of libpinyin by these settings.
*/
struct PinyinCustomSettings
{
bool use_incomplete;
/**< allow incomplete pinyin key which only has inital. */
bool use_ambiguities [PINYIN_AmbLast + 1];
/**< allow ambiguous pinyin elements or not. */
PinyinCustomSettings ();
void set_use_incomplete (bool use) { use_incomplete = use; }
void set_use_ambiguities (PinyinAmbiguity amb, bool use)
{
if (amb == PINYIN_AmbAny)
for (size_t i=0; i<=PINYIN_AmbLast; ++i) use_ambiguities [i] = use;
else {
use_ambiguities [0] = false;
use_ambiguities [static_cast<size_t>(amb)] = use;
for (size_t i=1; i<=PINYIN_AmbLast; ++i)
if (use_ambiguities [i]) {
use_ambiguities [0] = true;
break;
}
}
}
bool operator == (const PinyinCustomSettings &rhs) const
{
if (use_incomplete != rhs.use_incomplete)
return false;
for (size_t i=0; i <= PINYIN_AmbLast; ++i)
if (use_ambiguities [i] != rhs.use_ambiguities [i])
return false;
return true;
}
bool operator != (const PinyinCustomSettings &rhs) const
{
return !(*this == rhs);
}
guint32 to_value () const
{
guint32 val = 0;
if (use_incomplete) val |= 1;
for (size_t i=0; i <= PINYIN_AmbLast; ++i)
if (use_ambiguities [i])
val |= (1 << (i+1));
return val;
}
void from_value (guint32 val)
{
use_incomplete = ((val & 1) != 0);
for (size_t i=0; i <= PINYIN_AmbLast; ++i)
use_ambiguities [i] = ((val & (1 << (i+1))) != 0);
}
};
/**
* @brief Pinyin key class.
*
* A pinyin key is a composed element of an initial, a final and a tone,
* which represents one or several Chinese ideographs
*
* The position and length information for the portion of string, from which
* the PinyinKey is parsed, are also stored in this structure.
*/
struct PinyinKey
{
friend class PinyinBitmapIndexLevel;
friend inline int pinyin_exact_compare(const PinyinKey key_lhs[],
const PinyinKey key_rhs[],
int word_length);
friend inline int pinyin_compare_with_ambiguities
(const PinyinCustomSettings &custom,
const PinyinKey* key_lhs,
const PinyinKey* key_rhs,
int word_length);
friend inline void compute_lower_value(const PinyinCustomSettings &custom,
PinyinKey in_keys[],
PinyinKey out_keys[],
int word_length);
friend inline void compute_upper_value(const PinyinCustomSettings &custom,
PinyinKey in_keys[],
PinyinKey out_keys[],
int word_length);
private:
guint16 m_initial : 5; /**< pinyin initial */
guint16 m_final : 6; /**< pinyin final */
guint16 m_tone : 3; /**< pinyin tone */
public:
/**
* @brief Minimal numerical value of a PinyinKey
* @sa get_value();
*/
static const guint16 min_value;
/**
* @brief Maximal numerical value of a PinyinKey
* @sa get_value();
*/
static const guint16 max_value;
public:
/**
* Constructor.
*
* The default constructor of class PinyinKey.
*/
PinyinKey (PinyinInitial initial = PINYIN_ZeroInitial,
PinyinFinal final = PINYIN_ZeroFinal,
PinyinTone tone = PINYIN_ZeroTone)
: m_initial (initial), m_final (final), m_tone (tone)
{
}
/**
* Constructor.
*
* Construct a PinyinKey object from a key string, with
* specified validator.
*
* @sa PinyinValidator
*/
PinyinKey (const PinyinValidator &validator, const char *str, int len = -1)
{
set (validator, str, len);
}
PinyinKey (guint16 value)
{
set (value);
}
/**
* Clear the PinyinKey object.
*/
void clear ()
{
m_initial = PINYIN_ZeroInitial;
m_final = PINYIN_ZeroFinal;
m_tone = PINYIN_ZeroTone;
}
/**
* Read PinyinKey value from a key string.
*
* @param validator a PinyinValidator object to validate the key.
* @param key a Latin string including one or more pinyin keys.
* @return the number of characters used by this pinyin key.
*/
int set (const PinyinValidator &validator, const char *str, int len = -1);
/**
* Set PinyinKey's value to initial, final and tone.
*/
void set (PinyinInitial initial = PINYIN_ZeroInitial,
PinyinFinal final = PINYIN_ZeroFinal,
PinyinTone tone = PINYIN_ZeroTone)
{
m_initial = initial;
m_final = final;
m_tone = tone;
}
/**
* @brief Set this PinyinKey from its numerical value.
*/
void set (guint16 value)
{
m_tone = value % PINYIN_Number_Of_Tones;
value /= PINYIN_Number_Of_Tones;
m_final = value % PINYIN_Number_Of_Finals;
m_initial = value / PINYIN_Number_Of_Finals;
}
/**
* @brief Get numerical value of this PinyinKey
*/
guint16 get_value () const
{
return (m_initial * PINYIN_Number_Of_Finals + m_final) * PINYIN_Number_Of_Tones + m_tone;
}
/**
* Set PinyinKey's initial value to initial.
*/
void set_initial (PinyinInitial initial = PINYIN_ZeroInitial)
{
m_initial = initial;
}
/**
* Set PinyinKey's final value to final.
*/
void set_final (PinyinFinal final = PINYIN_ZeroFinal)
{
m_final = final;
}
/**
* Set PinyinKey's tone value to tone.
*/
void set_tone (PinyinTone tone = PINYIN_ZeroTone)
{
m_tone = tone;
}
/**
* Get initial value of this key.
*/
PinyinInitial get_initial () const
{
return static_cast<PinyinInitial>(m_initial);
}
/**
* Get final value of this key.
*/
PinyinFinal get_final () const
{
return static_cast<PinyinFinal>(m_final);
}
/**
* Get tone value of this key.
*/
PinyinTone get_tone () const
{
return static_cast<PinyinTone>(m_tone);
}
/**
* Get Latin name of this key's initial.
*/
const char* get_initial_string () const;
/**
* Get Chinese ZhuYin name of this key's initial, in UTF-8 encoding.
*/
const char* get_initial_zhuyin_string () const;
/**
* Get Latin name of this key's final.
*/
const char* get_final_string () const;
/**
* Get Chinese ZhuYin name of this key's final, in UTF-8 encoding.
*/
const char* get_final_zhuyin_string () const;
/**
* Get Latin name of this key's tone.
*/
const char* get_tone_string () const;
/**
* Get Chinese ZhuYin name of this key's tone, in UTF-8 encoding.
*/
const char* get_tone_zhuyin_string () const;
/**
* Get Latin name of this key.
*/
const char * get_key_string () const;
/**
* Get Chinese ZhuYin name of this key, in UTF-8 encoding.
*/
const char * get_key_zhuyin_string () const;
/**
* Check if this key is empty.
*/
bool is_empty () const
{
return m_initial == PINYIN_ZeroInitial && m_final == PINYIN_ZeroFinal && m_tone == PINYIN_ZeroTone;
}
/**
* Check if this key has both initial, final and tone.
*/
bool is_complete () const
{
return m_initial != PINYIN_ZeroInitial && m_final != PINYIN_ZeroFinal && m_tone != PINYIN_ZeroTone;
}
bool operator == (PinyinKey rhs) const
{
return m_initial == rhs.m_initial && m_final == rhs.m_final && m_tone == rhs.m_tone;
}
bool operator != (PinyinKey rhs) const
{
return m_initial != rhs.m_initial || m_final != rhs.m_final || m_tone != rhs.m_tone;
}
bool operator < (PinyinKey rhs) const
{
if (m_initial < rhs.m_initial) return true;
if (m_initial > rhs.m_initial) return false;
if (m_final < rhs.m_final) return true;
if (m_final > rhs.m_final) return false;
return m_tone < rhs.m_tone;
}
bool operator > (PinyinKey rhs) const
{
if (m_initial > rhs.m_initial) return true;
if (m_initial < rhs.m_initial) return false;
if (m_final > rhs.m_final) return true;
if (m_final < rhs.m_final) return false;
return m_tone > rhs.m_tone;
}
};
/**
* NULL Validator of PinyinKey object.
*
* This class is for validating a PinyinKey object.
*/
class PinyinValidator
{
public:
/**
* Overloaded operator () function to validate a pinyin key.
*
* @param key The key to be validated.
* @return true if the key is valid.
*/
virtual bool operator () (PinyinKey key) const = 0;
};
class PinyinLargeTable;
/**
* Validator of PinyinKey object.
*
* This class is for validating a PinyinKey object.
*/
class BitmapPinyinValidator:public PinyinValidator
{
char m_bitmap [(PINYIN_Number_Of_Initials * PINYIN_Number_Of_Finals * PINYIN_Number_Of_Tones + 7) / 8];
public:
BitmapPinyinValidator (const PinyinLargeTable *table = 0);
/**
* initialize the validator with specified custom settings
* and PinyinLargeTable.
*/
void initialize (const PinyinLargeTable *table = 0);
/**
* Overloaded operator () function to validate a pinyin key.
*
* @param key The key to be validated.
* @return true if the key is valid.
*/
virtual bool operator () (PinyinKey key) const;
};
/**
* NULL Validator of PinyinKey object.
*
* This class is for validating a PinyinKey object.
*/
class NullPinyinValidator:public PinyinValidator
{
public:
/**
* Overloaded operator () function to validate a pinyin key.
*
* @param key The key to be validated.
* @return true if the key is valid.
*/
virtual bool operator () (PinyinKey key) const{
return true;
}
};
/**
* @brief Class to translate string into PinyinKey.
*/
class PinyinParser
{
public:
virtual ~PinyinParser ();
/**
* @brief Translate only one PinyinKey from a string.
*
* @param validator PinyinValidator object to valid result.
* @param key Stores result PinyinKey.
* @param str Input string in UTF-8 encoding, in most case this string is just a plain ASCII string,
* but for ZhuYin Parser works in ZHUYIN_ZHUYIN scheme,
* it's an UTF-8 string which contains ZhuYin chars.
* @param len The length of str, in number of chars rather than bytes.
*
* @return the number of chars were actually used.
*/
virtual int parse_one_key (const PinyinValidator &validator, PinyinKey &key, const char *str, int len = -1) const = 0;
/**
* @brief Handy wrapper function of parse_one_key(), which accept a String object instead of char *.
*/
int parse_one_key (const PinyinValidator &validator, PinyinKey &key, const char * &str) const
{
return parse_one_key (validator, key, str, g_utf8_strlen (str, -1));
}
/**
* @brief Translate the source string into a set of PinyinKeys.
*
* @param validator PinyinValidator object to valid result.
* @param keys Stores result PinyinKeys.
* @param str Input string in UTF-8 encoding, in most case this string is just a plain ASCII string,
* but for ZhuYin Parser works in ZHUYIN_ZHUYIN scheme,
* it's an UTF-8 string which contains ZhuYin chars.
* @param len The length of str, in number of chars rather than bytes.
*
* @return the number of chars were actually used.
*/
virtual int parse (const PinyinValidator &validator, PinyinKeyVector & keys,PinyinKeyPosVector & poses, const char *str, int len = -1) const = 0;
public:
static void normalize (PinyinKey &key);
};
/**
* The default Pinyin Parser which parses full pinyin string into PinyinKeys.
*/
class PinyinDefaultParser : public PinyinParser
{
public:
virtual ~PinyinDefaultParser ();
virtual int parse_one_key (const PinyinValidator &validator, PinyinKey &key, const char *str, int len = -1) const;
virtual int parse (const PinyinValidator &validator, PinyinKeyVector & keys, PinyinKeyPosVector & poses, const char *str, int len = -1) const;
public:
using PinyinParser::parse_one_key;
using PinyinParser::parse;
};
/* The valid input chars of ShuangPin is a-z and ';'
*/
class PinyinShuangPinParser : public PinyinParser
{
PinyinInitial m_initial_map [27];
PinyinFinal m_final_map [27][2];
public:
/**
* Constructor
*
* @param scheme the predefined ShuangPin scheme to be used.
*/
PinyinShuangPinParser (PinyinShuangPinScheme scheme = SHUANG_PIN_DEFAULT);
PinyinShuangPinParser (const PinyinInitial initial_map[27], const PinyinFinal final_map[27][2]);
virtual ~PinyinShuangPinParser ();
virtual int parse_one_key (const PinyinValidator &validator, PinyinKey &key, const char *str, int len = -1) const;
virtual int parse (const PinyinValidator &validator, PinyinKeyVector &keys, PinyinKeyPosVector & poses, const char *str, int len = -1) const;
public:
void set_scheme (PinyinShuangPinScheme scheme);
void set_scheme (const PinyinInitial initial_map[27], const PinyinFinal final_map[27][2]);
void get_scheme (PinyinInitial initial_map[27], PinyinFinal final_map[27][2]);
public:
using PinyinParser::parse_one_key;
using PinyinParser::parse;
};
int pinyin_compare_initial (const PinyinCustomSettings &custom,
PinyinInitial lhs,
PinyinInitial rhs);
int pinyin_compare_final (const PinyinCustomSettings &custom,
PinyinFinal lhs,
PinyinFinal rhs);
int pinyin_compare_tone (const PinyinCustomSettings &custom,
PinyinTone lhs,
PinyinTone rhs);
};
using namespace pinyin;
#endif
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