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Diffstat (limited to 'source3/lib/privileges_basic.c')
-rw-r--r-- | source3/lib/privileges_basic.c | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/source3/lib/privileges_basic.c b/source3/lib/privileges_basic.c new file mode 100644 index 0000000000..b1ca1765d5 --- /dev/null +++ b/source3/lib/privileges_basic.c @@ -0,0 +1,519 @@ +/* + Unix SMB/CIFS implementation. + Privileges handling functions + Copyright (C) Jean François Micouleau 1998-2001 + Copyright (C) Simo Sorce 2002-2003 + Copyright (C) Gerald (Jerry) Carter 2005 + Copyright (C) Michael Adam 2007 + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +*/ + +/* + * Basic privileges functions (mask-operations and conversion + * functions between the different formats (se_priv, privset, luid) + * moved here * from lib/privileges.c to minimize linker deps. + * + * generally SID- and LUID-related code is left in lib/privileges.c + * + * some extra functions to hide privs array from lib/privileges.c + */ + +#include "includes.h" + +const SE_PRIV se_priv_all = SE_ALL_PRIVS; +static const SE_PRIV se_priv_end = SE_END; + +/* Define variables for all privileges so we can use the + SE_PRIV* in the various se_priv_XXX() functions */ + +const SE_PRIV se_priv_none = SE_NONE; +const SE_PRIV se_machine_account = SE_MACHINE_ACCOUNT; +const SE_PRIV se_print_operator = SE_PRINT_OPERATOR; +const SE_PRIV se_add_users = SE_ADD_USERS; +const SE_PRIV se_disk_operators = SE_DISK_OPERATOR; +const SE_PRIV se_remote_shutdown = SE_REMOTE_SHUTDOWN; +const SE_PRIV se_restore = SE_RESTORE; +const SE_PRIV se_take_ownership = SE_TAKE_OWNERSHIP; + +/******************************************************************** + This is a list of privileges reported by a WIndows 2000 SP4 AD DC + just for reference purposes (and I know the LUID is not guaranteed + across reboots): + + SeCreateTokenPrivilege Create a token object ( 0x0, 0x2 ) + SeAssignPrimaryTokenPrivilege Replace a process level token ( 0x0, 0x3 ) + SeLockMemoryPrivilege Lock pages in memory ( 0x0, 0x4 ) + SeIncreaseQuotaPrivilege Increase quotas ( 0x0, 0x5 ) + SeMachineAccountPrivilege Add workstations to domain ( 0x0, 0x6 ) + SeTcbPrivilege Act as part of the operating system ( 0x0, 0x7 ) + SeSecurityPrivilege Manage auditing and security log ( 0x0, 0x8 ) + SeTakeOwnershipPrivilege Take ownership of files or other objects ( 0x0, 0x9 ) + SeLoadDriverPrivilege Load and unload device drivers ( 0x0, 0xa ) + SeSystemProfilePrivilege Profile system performance ( 0x0, 0xb ) + SeSystemtimePrivilege Change the system time ( 0x0, 0xc ) + SeProfileSingleProcessPrivilege Profile single process ( 0x0, 0xd ) + SeIncreaseBasePriorityPrivilege Increase scheduling priority ( 0x0, 0xe ) + SeCreatePagefilePrivilege Create a pagefile ( 0x0, 0xf ) + SeCreatePermanentPrivilege Create permanent shared objects ( 0x0, 0x10 ) + SeBackupPrivilege Back up files and directories ( 0x0, 0x11 ) + SeRestorePrivilege Restore files and directories ( 0x0, 0x12 ) + SeShutdownPrivilege Shut down the system ( 0x0, 0x13 ) + SeDebugPrivilege Debug programs ( 0x0, 0x14 ) + SeAuditPrivilege Generate security audits ( 0x0, 0x15 ) + SeSystemEnvironmentPrivilege Modify firmware environment values ( 0x0, 0x16 ) + SeChangeNotifyPrivilege Bypass traverse checking ( 0x0, 0x17 ) + SeRemoteShutdownPrivilege Force shutdown from a remote system ( 0x0, 0x18 ) + SeUndockPrivilege Remove computer from docking station ( 0x0, 0x19 ) + SeSyncAgentPrivilege Synchronize directory service data ( 0x0, 0x1a ) + SeEnableDelegationPrivilege Enable computer and user accounts to be trusted for delegation ( 0x0, 0x1b ) + SeManageVolumePrivilege Perform volume maintenance tasks ( 0x0, 0x1c ) + SeImpersonatePrivilege Impersonate a client after authentication ( 0x0, 0x1d ) + SeCreateGlobalPrivilege Create global objects ( 0x0, 0x1e ) + + ********************************************************************/ + +/* we have to define the LUID here due to a horrible check by printmig.exe + that requires the SeBackupPrivilege match what is in Windows. So match + those that we implement and start Samba privileges at 0x1001 */ + +PRIVS privs[] = { +#if 0 /* usrmgr will display these twice if you include them. We don't + use them but we'll keep the bitmasks reserved in privileges.h anyways */ + + {SE_NETWORK_LOGON, "SeNetworkLogonRight", "Access this computer from network", { 0x0, 0x0 }}, + {SE_INTERACTIVE_LOGON, "SeInteractiveLogonRight", "Log on locally", { 0x0, 0x0 }}, + {SE_BATCH_LOGON, "SeBatchLogonRight", "Log on as a batch job", { 0x0, 0x0 }}, + {SE_SERVICE_LOGON, "SeServiceLogonRight", "Log on as a service", { 0x0, 0x0 }}, +#endif + {SE_MACHINE_ACCOUNT, "SeMachineAccountPrivilege", "Add machines to domain", { 0x0, 0x0006 }}, + {SE_TAKE_OWNERSHIP, "SeTakeOwnershipPrivilege", "Take ownership of files or other objects",{ 0x0, 0x0009 }}, + {SE_BACKUP, "SeBackupPrivilege", "Back up files and directories", { 0x0, 0x0011 }}, + {SE_RESTORE, "SeRestorePrivilege", "Restore files and directories", { 0x0, 0x0012 }}, + {SE_REMOTE_SHUTDOWN, "SeRemoteShutdownPrivilege", "Force shutdown from a remote system", { 0x0, 0x0018 }}, + + {SE_PRINT_OPERATOR, "SePrintOperatorPrivilege", "Manage printers", { 0x0, 0x1001 }}, + {SE_ADD_USERS, "SeAddUsersPrivilege", "Add users and groups to the domain", { 0x0, 0x1002 }}, + {SE_DISK_OPERATOR, "SeDiskOperatorPrivilege", "Manage disk shares", { 0x0, 0x1003 }}, + + {SE_END, "", "", { 0x0, 0x0 }} +}; + +/*************************************************************************** + copy an SE_PRIV structure +****************************************************************************/ + +BOOL se_priv_copy( SE_PRIV *dst, const SE_PRIV *src ) +{ + if ( !dst || !src ) + return False; + + memcpy( dst, src, sizeof(SE_PRIV) ); + + return True; +} + +/*************************************************************************** + put all privileges into a mask +****************************************************************************/ + +BOOL se_priv_put_all_privileges(SE_PRIV *mask) +{ + int i; + uint32 num_privs = count_all_privileges(); + + if (!se_priv_copy(mask, &se_priv_none)) { + return False; + } + for ( i=0; i<num_privs; i++ ) { + se_priv_add(mask, &privs[i].se_priv); + } + return True; +} + +/*************************************************************************** + combine 2 SE_PRIV structures and store the resulting set in mew_mask +****************************************************************************/ + +void se_priv_add( SE_PRIV *mask, const SE_PRIV *addpriv ) +{ + int i; + + for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { + mask->mask[i] |= addpriv->mask[i]; + } +} + +/*************************************************************************** + remove one SE_PRIV sytucture from another and store the resulting set + in mew_mask +****************************************************************************/ + +void se_priv_remove( SE_PRIV *mask, const SE_PRIV *removepriv ) +{ + int i; + + for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { + mask->mask[i] &= ~removepriv->mask[i]; + } +} + +/*************************************************************************** + invert a given SE_PRIV and store the set in new_mask +****************************************************************************/ + +static void se_priv_invert( SE_PRIV *new_mask, const SE_PRIV *mask ) +{ + SE_PRIV allprivs; + + se_priv_copy( &allprivs, &se_priv_all ); + se_priv_remove( &allprivs, mask ); + se_priv_copy( new_mask, &allprivs ); +} + +/*************************************************************************** + check if 2 SE_PRIV structure are equal +****************************************************************************/ + +BOOL se_priv_equal( const SE_PRIV *mask1, const SE_PRIV *mask2 ) +{ + return ( memcmp(mask1, mask2, sizeof(SE_PRIV)) == 0 ); +} + +/*************************************************************************** + check if a SE_PRIV has any assigned privileges +****************************************************************************/ + +static BOOL se_priv_empty( const SE_PRIV *mask ) +{ + SE_PRIV p1; + int i; + + se_priv_copy( &p1, mask ); + + for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { + p1.mask[i] &= se_priv_all.mask[i]; + } + + return se_priv_equal( &p1, &se_priv_none ); +} + +/********************************************************************* + Lookup the SE_PRIV value for a privilege name +*********************************************************************/ + +BOOL se_priv_from_name( const char *name, SE_PRIV *mask ) +{ + int i; + + for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { + if ( strequal( privs[i].name, name ) ) { + se_priv_copy( mask, &privs[i].se_priv ); + return True; + } + } + + return False; +} + +/*************************************************************************** + dump an SE_PRIV structure to the log files +****************************************************************************/ + +void dump_se_priv( int dbg_cl, int dbg_lvl, const SE_PRIV *mask ) +{ + int i; + + DEBUGADDC( dbg_cl, dbg_lvl,("SE_PRIV ")); + + for ( i=0; i<SE_PRIV_MASKSIZE; i++ ) { + DEBUGADDC( dbg_cl, dbg_lvl,(" 0x%x", mask->mask[i] )); + } + + DEBUGADDC( dbg_cl, dbg_lvl, ("\n")); +} + +/**************************************************************************** + check if the privilege is in the privilege list +****************************************************************************/ + +BOOL is_privilege_assigned(const SE_PRIV *privileges, + const SE_PRIV *check) +{ + SE_PRIV p1, p2; + + if ( !privileges || !check ) + return False; + + /* everyone has privileges if you aren't checking for any */ + + if ( se_priv_empty( check ) ) { + DEBUG(1,("is_privilege_assigned: no privileges in check_mask!\n")); + return True; + } + + se_priv_copy( &p1, check ); + + /* invert the SE_PRIV we want to check for and remove that from the + original set. If we are left with the SE_PRIV we are checking + for then return True */ + + se_priv_invert( &p1, check ); + se_priv_copy( &p2, privileges ); + se_priv_remove( &p2, &p1 ); + + return se_priv_equal( &p2, check ); +} + +/**************************************************************************** + check if the privilege is in the privilege list +****************************************************************************/ + +static BOOL is_any_privilege_assigned( SE_PRIV *privileges, const SE_PRIV *check ) +{ + SE_PRIV p1, p2; + + if ( !privileges || !check ) + return False; + + /* everyone has privileges if you aren't checking for any */ + + if ( se_priv_empty( check ) ) { + DEBUG(1,("is_any_privilege_assigned: no privileges in check_mask!\n")); + return True; + } + + se_priv_copy( &p1, check ); + + /* invert the SE_PRIV we want to check for and remove that from the + original set. If we are left with the SE_PRIV we are checking + for then return True */ + + se_priv_invert( &p1, check ); + se_priv_copy( &p2, privileges ); + se_priv_remove( &p2, &p1 ); + + /* see if we have any bits left */ + + return !se_priv_empty( &p2 ); +} + +/********************************************************************* + Generate the LUID_ATTR structure based on a bitmask +*********************************************************************/ + +const char* get_privilege_dispname( const char *name ) +{ + int i; + + for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { + + if ( strequal( privs[i].name, name ) ) { + return privs[i].description; + } + } + + return NULL; +} + +/**************************************************************************** + initialise a privilege list and set the talloc context + ****************************************************************************/ + +/**************************************************************************** + Does the user have the specified privilege ? We only deal with one privilege + at a time here. +*****************************************************************************/ + +BOOL user_has_privileges(const NT_USER_TOKEN *token, const SE_PRIV *privilege) +{ + if ( !token ) + return False; + + return is_privilege_assigned( &token->privileges, privilege ); +} + +/**************************************************************************** + Does the user have any of the specified privileges ? We only deal with one privilege + at a time here. +*****************************************************************************/ + +BOOL user_has_any_privilege(NT_USER_TOKEN *token, const SE_PRIV *privilege) +{ + if ( !token ) + return False; + + return is_any_privilege_assigned( &token->privileges, privilege ); +} + +/******************************************************************* + return the number of elements in the privlege array +*******************************************************************/ + +int count_all_privileges( void ) +{ + static int count; + + if ( count ) + return count; + + /* loop over the array and count it */ + for ( count=0; !se_priv_equal(&privs[count].se_priv, &se_priv_end); count++ ) ; + + return count; +} + + +/********************************************************************* + Generate the LUID_ATTR structure based on a bitmask + The assumption here is that the privilege has already been validated + so we are guaranteed to find it in the list. +*********************************************************************/ + +LUID_ATTR get_privilege_luid( SE_PRIV *mask ) +{ + LUID_ATTR priv_luid; + int i; + + ZERO_STRUCT( priv_luid ); + + for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { + + if ( se_priv_equal( &privs[i].se_priv, mask ) ) { + priv_luid.luid = privs[i].luid; + break; + } + } + + return priv_luid; +} + +/**************************************************************************** + Convert a LUID to a named string +****************************************************************************/ + +char* luid_to_privilege_name(const LUID *set) +{ + static fstring name; + int i; + + if (set->high != 0) + return NULL; + + for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) { + if ( set->low == privs[i].luid.low ) { + fstrcpy( name, privs[i].name ); + return name; + } + } + + return NULL; +} + + +/**************************************************************************** + add a privilege to a privilege array + ****************************************************************************/ + +static BOOL privilege_set_add(PRIVILEGE_SET *priv_set, LUID_ATTR set) +{ + LUID_ATTR *new_set; + + /* we can allocate memory to add the new privilege */ + + new_set = TALLOC_REALLOC_ARRAY(priv_set->mem_ctx, priv_set->set, LUID_ATTR, priv_set->count + 1); + if ( !new_set ) { + DEBUG(0,("privilege_set_add: failed to allocate memory!\n")); + return False; + } + + new_set[priv_set->count].luid.high = set.luid.high; + new_set[priv_set->count].luid.low = set.luid.low; + new_set[priv_set->count].attr = set.attr; + + priv_set->count++; + priv_set->set = new_set; + + return True; +} + +/******************************************************************* +*******************************************************************/ + +BOOL se_priv_to_privilege_set( PRIVILEGE_SET *set, SE_PRIV *mask ) +{ + int i; + uint32 num_privs = count_all_privileges(); + LUID_ATTR luid; + + luid.attr = 0; + luid.luid.high = 0; + + for ( i=0; i<num_privs; i++ ) { + if ( !is_privilege_assigned(mask, &privs[i].se_priv) ) + continue; + + luid.luid = privs[i].luid; + + if ( !privilege_set_add( set, luid ) ) + return False; + } + + return True; +} + +/******************************************************************* +*******************************************************************/ + +static BOOL luid_to_se_priv( LUID *luid, SE_PRIV *mask ) +{ + int i; + uint32 num_privs = count_all_privileges(); + + for ( i=0; i<num_privs; i++ ) { + if ( luid->low == privs[i].luid.low ) { + se_priv_copy( mask, &privs[i].se_priv ); + return True; + } + } + + return False; +} + +/******************************************************************* +*******************************************************************/ + +BOOL privilege_set_to_se_priv( SE_PRIV *mask, PRIVILEGE_SET *privset ) +{ + int i; + + ZERO_STRUCTP( mask ); + + for ( i=0; i<privset->count; i++ ) { + SE_PRIV r; + + /* sanity check for invalid privilege. we really + only care about the low 32 bits */ + + if ( privset->set[i].luid.high != 0 ) + return False; + + if ( luid_to_se_priv( &privset->set[i].luid, &r ) ) + se_priv_add( mask, &r ); + } + + return True; +} + |