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+/*
+* This file is part of rasdaman community.
+*
+* Rasdaman community is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* Rasdaman community is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with rasdaman community. If not, see <http://www.gnu.org/licenses/>.
+*
+* Copyright 2003, 2004, 2005, 2006, 2007, 2008, 2009 Peter Baumann /
+rasdaman GmbH.
+*
+* For more information please see <http://www.rasdaman.org>
+* or contact Peter Baumann via <baumann@rasdaman.com>.
+*/
+/*************************************************************
+ *
+ *
+ * PURPOSE:
+ * The interface used by the file storage modules.
+ *
+ *
+ * COMMENTS:
+ *
+ ************************************************************/
+
+#ifndef _SIMPLEFILESTORAGE_HH_
+#define _SIMPLEFILESTORAGE_HH_
+
+#include <vector>
+#include <string>
+#include "ifilestorage.hh"
+
+class SimpleFileStorage : public IFileStorage
+{
+ public:
+ SimpleFileStorage(const std::string& storage_path) throw (r_Error);
+ // Update the content of a blob. The blob should exist already.
+ void update(const char* data, r_Bytes size, int BlobId) throw (r_Error);
+ // Store the content of a new blob.
+ virtual void insert(const char* data, r_Bytes size, int BlobId) throw (r_Error);
+ // Retrive the content of a previously stored blob
+ virtual void retrieve(int BlobId, char** data, r_Bytes* size) throw (r_Error);
+ // Delete a previously stored blob.
+ virtual void remove(int BlobId) throw (r_Error);
+
+ virtual ~SimpleFileStorage();
+ private:
+ // Given on BlobId will return the path where the blob should be stored.
+ // It's returned as a vector so that other functions can iterate trough it and check
+ // or create the directories on each level.
+ void getPath(int BlobId, std::vector<std::string>* path);
+ // Similar to the one above but returns the agregated path
+ void getPath(int BlobId, std::string* path);
+ std::string root_path;
+
+}; // class SimpleFileStorage
+
+#endif // _SIMPLEFILESTORAGE_HH_