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+/*
+* This file is part of rasdaman community.
+*
+* Rasdaman community is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* Rasdaman community is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with rasdaman community. If not, see <http://www.gnu.org/licenses/>.
+*
+* Copyright 2003, 2004, 2005, 2006, 2007, 2008, 2009 Peter Baumann /
+rasdaman GmbH.
+*
+* For more information please see <http://www.rasdaman.org>
+* or contact Peter Baumann via <baumann@rasdaman.com>.
+*/
+
+#ifndef _DIRIX_HH_
+#define _DIRIX_HH_
+
+#include "reladminif/lists.h"
+class r_Point;
+class StorageLayout;
+
+/***********************
+ *
+ * INCLUDE: dirix.hh
+ *
+ * MODULE: indexmgr
+ * CLASS: SDirIndexLogic
+ *
+ *
+ * COMMENTS:
+ *
+ ***********/
+
+//@ManMemo: Module: {\bf indexmgr}
+/*@Doc:
+
+ The SDirIndexLogic class implements a Directory of Interval Objects Index.
+
+ Objects inserted in the index must be disjunctive, since optimizations
+ are made which assume nonoverlapping interval objects.
+
+ It can be used as index on tiles of MDD objects.
+ A directory index consists solely of the current domain and
+ a list of entries, one for each interval object (for instance, a tile).
+ Interval objects must not overlap, since {\tt SDirIndexLogic} optimizes access
+ based on the assumption that entries don't overlap. Entries are
+ sorted by the lower vertice.
+ Each entry contains the interval domain and a reference to the object
+ itself.
+
+ SDirIndexLogic implements the higher level index functionality and uses the
+ functionality of {\tt IndexDS} to do the operations.
+
+ This way, {\tt SDirIndexLogic} can be used for both persistent or
+ main memory indexes, tiles index or intermediate nodes of a multidimensional
+ index, etc, by defining appropriate {\tt IndexDS} classes. Examples are
+ {\tt TransDirIx} and {\tt DBHierIndex}, for transient and persistent
+ indexes, respectively.A
+
+ The logic classes are stack based for performance and memory reasons -> everything is static.
+*/
+
+class SDirIndexLogic
+ {
+ public:
+
+ static bool insertObject(IndexDS* theIx, const KeyObject& newObject, const StorageLayout& sl);
+ /*@Doc:
+ Inserts a new object in the index.
+ */
+
+ static bool removeObject(IndexDS* theIx, const KeyObject& tileToRemove, const StorageLayout& sl);
+ /*@Doc:
+ Removes the tile from the object.
+ */
+
+ static void intersect(const IndexDS* theIx, const r_Minterval& searchInter, KeyObjectVector& objs, const StorageLayout& sl);
+ /*@Doc:
+ Search the index for a search region.
+ Determines all the tiles in the index which intersect a given
+ search interval (given by {\tt searchInter}).
+ The memory space allocated by this function for the contents
+ of the keyobjects in the returned vector (only) must be released
+ afterwards by the caller.
+ */
+
+ static void intersectUnOpt(const IndexDS* theIx, const r_Minterval& searchInter, KeyObjectVector& objs);
+ /*@Doc:
+ Search the index for a search region.
+ Old unoptimized version of intersect(). Just scans all the entries,
+ tests each one for intersection, returning all that intersect.
+ This method is actually used for removing of tiles (a tile can be stored in multiple nodes).
+ */
+
+ static void containPointQuery(const IndexDS* theIx, const r_Point& searchPoint, KeyObject& result, const StorageLayout& sl);
+ /*@Doc:
+ Passes a pointer to the searched item.
+ Memory is for the KeyObject is not to be released by the caller.
+ */
+
+ static void getObjects(const IndexDS* ixDS, KeyObjectVector& objs, const StorageLayout& sl);
+ /*@Doc:
+ Returns all the tiles belonging to the object.
+ */
+
+ enum OrderPoint
+ {
+ Highest = 1,
+ Lowest = 2,
+ None = 0
+ };
+ /*@Doc:
+ */
+
+ static int compare( const r_Minterval& mint1,
+ const r_Minterval& mint2,
+ OrderPoint o1 = Lowest,
+ OrderPoint o2 = Lowest);
+ /*@Doc:
+ Compares two intervals based on two points from each one.
+ Returns : -1 if mint1.point(o1) < mint2.point(o2);
+ 0 iff mint1.point(o1) == mint2.point(o2) and
+ 1 iff mint1.point(o1) > mint2.point(o2); where
+ mint.point(o) is the lowest corner point of mint if o == Lowest,
+ mint.point(o) is the highest corner point of mint if o == Highest.
+ */
+
+ static int binarySearch( const IndexDS* theIx,
+ const r_Minterval& newDomain,
+ OrderPoint o,
+ int first,
+ int last);
+ /*@Doc:
+ Returns position of searched item or position before the one where
+ it should be inserted to keep the order of the list (-1 means it should be
+ inserted at the beginning of the list).
+ */
+
+ static int binaryPointSearch( const IndexDS* theIx,
+ const r_Point& pnt,
+ OrderPoint o,
+ int first,
+ int last);
+ /*@Doc:
+ Returns position of tile having the point, -1 if point not there.
+ */
+
+ static int binaryRegionSearch( const IndexDS* theIx,
+ const r_Minterval& mint,
+ r_Area& area,
+ KeyObjectVector& intersectedObjects,
+ int first,
+ int last);
+ /*@Doc:
+ Assumes ordering according to the lowest corner of the tiles!!!
+ */
+
+ };
+
+#endif