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<PhoronixTestSuite>
<TestProfile>
<Version>1.1.0</Version>
<TestType>Graphics</TestType>
<SoftwareType>Game</SoftwareType>
<License>FREE</License>
<Status>VERIFIED</Status>
<Maintainer>Michael Larabel</Maintainer>
<EnvironmentSize>110</EnvironmentSize>
<SupportedArchitectures>x86, x86_64</SupportedArchitectures>
<ProjectURL>http://www.tremulous.net/</ProjectURL>
<UnsupportedPlatforms>MacOSX, Solaris, BSD</UnsupportedPlatforms>
</TestProfile>
<TestInformation>
<Title>Tremulous</Title>
<Version>1.1.0</Version>
<TimesToRun>3</TimesToRun>
<ResultScale>Frames Per Second</ResultScale>
<Proportion>HIB</Proportion>
<Description>Tremulous is an open-source game that uses the ioquake3 engine. Tremulous is a combination of a first-person shooter and real-time strategy.</Description>
</TestInformation>
<TestSettings>
<Default>
<Arguments>+exec tremulous-benchmark +timedemo 1 +set demodone "quit" +set demoloop1 "demo pts-demo; set nextdemo vstr demodone" +vstr demoloop1</Arguments>
</Default>
<Option>
<DisplayName>Resolution</DisplayName>
<Identifier>auto-resolution</Identifier>
<Menu>
<Entry>
<Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name>
<Value>+set r_customwidth $VIDEO_WIDTH +set r_customheight $VIDEO_HEIGHT</Value>
</Entry>
</Menu>
</Option>
</TestSettings>
</PhoronixTestSuite>
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