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<PhoronixTestSuite>
<TestProfile>
<Version>1.1.0</Version>
<TestType>Graphics</TestType>
<ApplicationType>Utility</ApplicationType>
<License>FREE</License>
<Status>VERIFIED</Status>
<Maintainer>Michael Larabel</Maintainer>
<EnvironmentSize>1.5</EnvironmentSize>
<ProjectURL>https://sourceforge.net/projects/glmark</ProjectURL>
<ExternalDependencies>sdl-development, glut, build-utilities, glew</ExternalDependencies>
<UnsupportedPlatforms>MacOSX, Solaris, BSD</UnsupportedPlatforms>
</TestProfile>
<TestInformation>
<Title>GLMark</Title>
<Version>0.5.2</Version>
<TimesToRun>1</TimesToRun>
<ResultScale>Frames Per Second</ResultScale>
<Proportion>HIB</Proportion>
<Description>This is a test of GLMark, an open-source OpenGL benchmark.</Description>
</TestInformation>
<TestSettings>
<Option>
<DisplayName>Resolution</DisplayName>
<Identifier>auto-resolution</Identifier>
<Menu>
<Entry>
<Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name>
<Value>$VIDEO_WIDTH $VIDEO_HEIGHT 24 0</Value>
</Entry>
</Menu>
</Option>
<Option>
<DisplayName>Test</DisplayName>
<Identifier>test</Identifier>
<Menu>
<Entry>
<Name>Vertex Array</Name>
<Value>VERTEX_ARRAY</Value>
</Entry>
<Entry>
<Name>Vertex Buffer Object</Name>
<Value>VERTEX_BUFFER_OBJ</Value>
</Entry>
<Entry>
<Name>Texture Filtering - Linear</Name>
<Value>TEXTURE_LINEAR</Value>
</Entry>
<Entry>
<Name>Texture Filtering - Mipmapped</Name>
<Value>TEXTURE_MIPMAPPED</Value>
</Entry>
<Entry>
<Name>GLSL Per Vertex Lighting</Name>
<Value>GLSL_PER_VERTEX</Value>
</Entry>
<Entry>
<Name>GLSL Per Pixel Lighting</Name>
<Value>GLSL_PER_PIXEL</Value>
</Entry>
</Menu>
</Option>
</TestSettings>
</PhoronixTestSuite>
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