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<PhoronixTestSuite>
	<TestProfile>
		<Version>1.1.0</Version>
		<TestType>Graphics</TestType>
		<ApplicationType>Utility</ApplicationType>
		<License>FREE</License>
		<Status>VERIFIED</Status>
		<Maintainer>Michael Larabel</Maintainer>
		<EnvironmentSize>1.5</EnvironmentSize>
		<ProjectURL>https://sourceforge.net/projects/glmark</ProjectURL>
		<ExternalDependencies>sdl-development, glut, build-utilities, glew</ExternalDependencies>
		<UnsupportedPlatforms>MacOSX, Solaris, BSD</UnsupportedPlatforms>
	</TestProfile>
	<TestInformation>
		<Title>GLMark</Title>
		<Version>0.5.2</Version>
		<TimesToRun>1</TimesToRun>
		<ResultScale>Frames Per Second</ResultScale>
		<Proportion>HIB</Proportion>
		<Description>This is a test of GLMark, an open-source OpenGL benchmark.</Description>
	</TestInformation>
	<TestSettings>
		<Option>
			<DisplayName>Resolution</DisplayName>
			<Identifier>auto-resolution</Identifier>
			<Menu>
				<Entry>
					<Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name>
					<Value>$VIDEO_WIDTH $VIDEO_HEIGHT 24 0</Value>
				</Entry>
			</Menu>
		</Option>
		<Option>
			<DisplayName>Test</DisplayName>
			<Identifier>test</Identifier>
			<Menu>
				<Entry>
					<Name>Vertex Array</Name>
					<Value>VERTEX_ARRAY</Value>
				</Entry>
				<Entry>
					<Name>Vertex Buffer Object</Name>
					<Value>VERTEX_BUFFER_OBJ</Value>
				</Entry>
				<Entry>
					<Name>Texture Filtering - Linear</Name>
					<Value>TEXTURE_LINEAR</Value>
				</Entry>
				<Entry>
					<Name>Texture Filtering - Mipmapped</Name>
					<Value>TEXTURE_MIPMAPPED</Value>
				</Entry>
				<Entry>
					<Name>GLSL Per Vertex Lighting</Name>
					<Value>GLSL_PER_VERTEX</Value>
				</Entry>
				<Entry>
					<Name>GLSL Per Pixel Lighting</Name>
					<Value>GLSL_PER_PIXEL</Value>
				</Entry>
			</Menu>
		</Option>
	</TestSettings>
</PhoronixTestSuite>