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authorNigel Cunningham <ncunningham@linuxmail.org>2006-12-06 20:34:23 -0800
committerLinus Torvalds <torvalds@woody.osdl.org>2006-12-07 08:39:27 -0800
commit7dfb71030f7636a0d65200158113c37764552f93 (patch)
tree276b812903d377b16d8828e888552fd256f48aab /drivers/input/gameport
parent8a05aac2631aa0e6494d9dc990f8c68ed8b8fde7 (diff)
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[PATCH] Add include/linux/freezer.h and move definitions from sched.h
Move process freezing functions from include/linux/sched.h to freezer.h, so that modifications to the freezer or the kernel configuration don't require recompiling just about everything. [akpm@osdl.org: fix ueagle driver] Signed-off-by: Nigel Cunningham <nigel@suspend2.net> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Pavel Machek <pavel@ucw.cz> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index a0af97efe6a..79dfb4b25c9 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -23,6 +23,7 @@
#include <linux/kthread.h>
#include <linux/sched.h> /* HZ */
#include <linux/mutex.h>
+#include <linux/freezer.h>
/*#include <asm/io.h>*/