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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "TrainerWrapper.h"
// Sigscript includes
#include "GameWrapper.h"
using namespace Sigmod;
using namespace Sigscript;
TrainerWrapper* TrainerWrapper::create(const Trainer* trainer, GameWrapper* parent)
{
Signature sig = Signature(parent, Subsignature(trainer->className(), trainer->id()));
if (!m_instances.contains(sig))
m_instances[sig] = new TrainerWrapper(trainer, parent);
return qobject_cast<TrainerWrapper*>(m_instances[sig]);
}
TrainerWrapper::TrainerWrapper(const Trainer* trainer, GameWrapper* parent) :
ObjectWrapper(trainer, parent),
m_trainer(trainer)
{
}
Trainer::Intelligence TrainerWrapper::intelligence(const QString& name) const
{
if (name == "Ignorant")
return Trainer::Ignorant;
else if (name == "Determine")
return Trainer::Determine;
else if (name == "Remember")
return Trainer::Remember;
else if (name == "Cheating")
return Trainer::Cheating;
return QVariant(-1).value<Trainer::Intelligence>();
}
QString TrainerWrapper::TrainerWrapper::name() const
{
return m_trainer->name();
}
int TrainerWrapper::TrainerWrapper::moneyFactor() const
{
ALLOW_OVERRIDE_SO(trainer, int, moneyFactor);
return m_trainer->moneyFactor();
}
SkinWrapper* TrainerWrapper::TrainerWrapper::skin()
{
return game()->skin(m_trainer->skin());
}
int TrainerWrapper::TrainerWrapper::depth() const
{
ALLOW_OVERRIDE_SO(trainer, int, depth);
return m_trainer->depth();
}
Trainer::Intelligence TrainerWrapper::TrainerWrapper::teamIntel() const
{
return m_trainer->teamIntel();
}
Trainer::Intelligence TrainerWrapper::TrainerWrapper::moveIntel() const
{
return m_trainer->moveIntel();
}
Trainer::Intelligence TrainerWrapper::TrainerWrapper::itemIntel() const
{
return m_trainer->itemIntel();
}
Trainer::Intelligence TrainerWrapper::TrainerWrapper::abilityIntel() const
{
return m_trainer->abilityIntel();
}
Trainer::Intelligence TrainerWrapper::TrainerWrapper::statIntel() const
{
return m_trainer->statIntel();
}
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