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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "StoreWrapper.h"
// Sigscript includes
#include "GameWrapper.h"
// Sigmod includes
#include <sigmod/Store.h>
using namespace Sigmod;
using namespace Sigscript;
StoreWrapper* StoreWrapper::create(const Store* store, GameWrapper* parent)
{
Signature sig = Signature(parent, Subsignature(store->className(), store->id()));
if (!m_instances.contains(sig))
m_instances[sig] = new StoreWrapper(store, parent);
return qobject_cast<StoreWrapper*>(m_instances[sig]);
}
StoreWrapper::StoreWrapper(const Store* store, GameWrapper* parent) :
ObjectWrapper(store, parent),
m_store(store)
{
}
QString StoreWrapper::name() const
{
return m_store->name();
}
QList<ItemWrapper*> StoreWrapper::items()
{
QList<int> itemIds = m_store->item();
QList<ItemWrapper*> items;
foreach (int id, itemIds)
items.append(game()->item(id));
return items;
}
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