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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "SpriteWrapper.h"
// Sigscript includes
#include "GameWrapper.h"
// Sigmod includes
#include <sigmod/Sprite.h>
using namespace Sigmod;
using namespace Sigscript;
SpriteWrapper* SpriteWrapper::create(const Sprite* sprite, GameWrapper* parent)
{
Signature sig = Signature(parent, Subsignature(sprite->className(), sprite->id()));
if (!m_instances.contains(sig))
m_instances[sig] = new SpriteWrapper(sprite, parent);
return qobject_cast<SpriteWrapper*>(m_instances[sig]);
}
SpriteWrapper::SpriteWrapper(const Sprite* sprite, GameWrapper* parent) :
ObjectWrapper(sprite, parent),
m_sprite(sprite)
{
m_pixmap.loadFromData(m_sprite->sprite());
}
QString SpriteWrapper::name() const
{
return m_sprite->name();
}
QPixmap SpriteWrapper::sprite() const
{
return m_pixmap;
}
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