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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "ObjectWrapper.h"
// Sigscript includes
#include "GameWrapper.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Object.h>
using namespace Sigmod;
using namespace Sigscript;
QMap<ObjectWrapper::Signature, ObjectWrapper*> ObjectWrapper::m_instances;
ObjectWrapper::ObjectWrapper(const Object* object, ObjectWrapper* parent) :
Config(parent),
m_object(object)
{
}
int ObjectWrapper::id() const
{
return m_object->id();
}
const ObjectWrapper* ObjectWrapper::parent() const
{
return m_parent;
}
ObjectWrapper* ObjectWrapper::parent()
{
return m_parent;
}
const GameWrapper* ObjectWrapper::game() const
{
if (m_parent)
return m_parent->game();
return qobject_cast<const GameWrapper*>(m_parent);
}
GameWrapper* ObjectWrapper::game()
{
if (m_parent)
return m_parent->game();
return qobject_cast<GameWrapper*>(m_parent);
}
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