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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "NatureWrapper.h"
// Sigscript includes
#include "GameWrapper.h"
// Sigmod includes
#include <sigmod/Nature.h>
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigscript;
NatureWrapper* NatureWrapper::create(const Nature* nature, GameWrapper* parent)
{
Signature sig = Signature(parent, Subsignature(nature->className(), nature->id()));
if (!m_instances.contains(sig))
m_instances[sig] = new NatureWrapper(nature, parent);
return qobject_cast<NatureWrapper*>(m_instances[sig]);
}
NatureWrapper::NatureWrapper(const Nature* nature, GameWrapper* parent) :
ObjectWrapper(nature, parent),
m_nature(nature)
{
}
QString NatureWrapper::name() const
{
return m_nature->name();
}
Fraction NatureWrapper::stat(const Stat stat) const
{
return m_nature->stat(stat);
}
int NatureWrapper::weight() const
{
return m_nature->weight();
}
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