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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "MapTrainerTeamMemberWrapper.h"
// Sigscript includes
#include "GameWrapper.h"
#include "MapTrainerWrapper.h"
// Sigmod includes
#include <sigmod/MapTrainerTeamMember.h>
using namespace Sigmod;
using namespace Sigscript;
MapTrainerTeamMemberWrapper* MapTrainerTeamMemberWrapper::create(const MapTrainerTeamMember* teamMember, MapTrainerWrapper* parent)
{
Signature sig = Signature(parent, Subsignature(teamMember->className(), teamMember->id()));
if (!m_instances.contains(sig))
m_instances[sig] = new MapTrainerTeamMemberWrapper(teamMember, parent);
return qobject_cast<MapTrainerTeamMemberWrapper*>(m_instances[sig]);
}
MapTrainerTeamMemberWrapper::MapTrainerTeamMemberWrapper(const MapTrainerTeamMember* teamMember, MapTrainerWrapper* parent) :
ObjectWrapper(teamMember, parent),
m_teamMember(teamMember)
{
}
SpeciesWrapper* MapTrainerTeamMemberWrapper::species()
{
return game()->species(m_teamMember->species());
}
int MapTrainerTeamMemberWrapper::level() const
{
ALLOW_OVERRIDE_SO(teamMember, int, level);
return m_teamMember->level();
}
QList<AbilityWrapper*> MapTrainerTeamMemberWrapper::abilities()
{
QList<int> abilityIds = m_teamMember->ability();
QList<AbilityWrapper*> abilities;
foreach (int id, abilityIds)
abilities.append(game()->ability(id));
return abilities;
}
QMap<ItemWrapper*, int> MapTrainerTeamMemberWrapper::items()
{
const QMap<int, int>& itemMap = m_teamMember->item();
QList<int> itemIds = itemMap.keys();
QMap<ItemWrapper*, int> items;
foreach (int id, itemIds)
items[game()->item(id)] = itemMap[id];
return items;
}
QList<MoveWrapper*> MapTrainerTeamMemberWrapper::moves()
{
QList<int> moveIds = m_teamMember->move();
QList<MoveWrapper*> moves;
foreach (int id, moveIds)
moves.append(game()->move(id));
return moves;
}
QList<NatureWrapper*> MapTrainerTeamMemberWrapper::natures()
{
QList<int> natureIds = m_teamMember->nature();
QList<NatureWrapper*> natures;
foreach (int id, natureIds)
natures.append(game()->nature(id));
return natures;
}
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