blob: 38e70098b49b7014ddce1a01fa0c483e8992d2e9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGMODRWIDGETS_WORLDMAPITEM
#define SIGMODRWIDGETS_WORLDMAPITEM
// Sigmodr widget includes
#include "../Global.h"
// Qt includes
#include <QtCore/QObject>
#include <QtGui/QGraphicsItemGroup>
// Forward declarations
class QGraphicsScene;
namespace Sigmod
{
class Game;
class Map;
}
namespace Sigmodr
{
namespace Widgets
{
class TileItem;
class SIGMODRWIDGETS_NO_EXPORT WorldMapItem : public QObject, public QGraphicsItemGroup
{
Q_OBJECT
public:
enum
{
Type = UserType + 4
};
WorldMapItem(Sigmod::Game* game, Sigmod::Map* map, QGraphicsScene* parent);
~WorldMapItem();
QRectF boundingRect() const;
void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget);
bool collidesWithItem(const QGraphicsItem* other, const Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;
int type() const;
bool isLocked() const;
signals:
void changed();
void maskTiles(const bool mask);
protected:
void hoverEnterEvent(QGraphicsSceneHoverEvent* event);
void hoverLeaveEvent(QGraphicsSceneHoverEvent* event);
void mouseMoveEvent(QGraphicsSceneMouseEvent* event);
void keyPressEvent(QKeyEvent* event);
void moveTo(const QPoint& point);
protected slots:
void mapChanged();
private:
void resetLabel();
Sigmod::Game* m_game;
Sigmod::Map* m_map;
bool m_locked;
QList<TileItem*> m_tiles;
QGraphicsSimpleTextItem* m_tag;
QGraphicsSimpleTextItem* m_label;
};
}
}
#endif
|