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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "TrainerItem.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/MapTrainer.h>
#include <sigmod/Skin.h>
#include <sigmod/Trainer.h>
// Qt includes
#include <QtGui/QPainter>
// Standard includes
#include <climits>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
TrainerItem::TrainerItem(Sigmod::Map* map, MapTrainer* trainer, QGraphicsScene* parent) :
MapItem(map, parent),
m_trainer(trainer)
{
connect(m_trainer, SIGNAL(changed()), this, SIGNAL(changed()));
connect(m_trainer, SIGNAL(changed()), this, SLOT(trainerChanged()));
connect(m_trainer, SIGNAL(error(QString)), this, SLOT(trainerChanged()));
setOpacity(.5);
setZValue(INT_MAX);
m_tag->setText(QString::number(m_trainer->id()));
trainerChanged();
}
QRectF TrainerItem::boundingRect() const
{
return QRect(QPoint(), m_size);
}
void TrainerItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
painter->setBrush(QBrush(Qt::blue));
painter->setPen(QPen(Qt::black, 2));
painter->drawRect(boundingRect());
MapItem::paint(painter, option, widget);
}
int TrainerItem::type() const
{
return Type;
}
void TrainerItem::moveTo(const QPoint& point)
{
m_trainer->setPosition(point);
}
void TrainerItem::trainerChanged()
{
const Trainer* trainer = m_trainer->game()->trainerById(m_trainer->trainerClass());
m_size = QSize(32, 32);
if (trainer)
{
const Skin* skin = m_trainer->game()->skinById(trainer->skin());
if (skin)
m_size = skin->size();
}
setPos(m_trainer->position());
m_label->setText(m_trainer->name());
resetLabel();
update();
}
void TrainerItem::resetLabel()
{
QSizeF size = m_label->boundingRect().size() / 2 - m_size / 2;
m_label->setPos(-size.width(), -size.height());
}
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