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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "StoreUI.h"
#include "StoreUI_p.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Item.h>
#include <sigmod/Store.h>
// KDE includes
#include <KActionSelector>
#include <KLineEdit>
// Qt includes
#include <QtGui/QListWidgetItem>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
StoreUI::StoreUI(Store* store, QWidget* parent) :
ObjectUI(store, parent),
d(new Private(new Store(*store)))
{
setPrivate(d);
}
void StoreUI::apply()
{
*qobject_cast<Store*>(m_object) = *d->m_store;
ObjectUI::apply();
}
void StoreUI::discard()
{
*d->m_store = *qobject_cast<Store*>(m_object);
d->resetGui();
ObjectUI::discard();
}
StoreUI::Private::Private(Store* store) :
ObjectUIPrivate(store),
m_store(store)
{
}
StoreUI::Private::~Private()
{
delete m_store;
}
QWidget* StoreUI::Private::makeWidgets(ObjectUI* widget)
{
QWidget *form = openUiFile(":/gui/store.ui", widget);
ui_name = form->findChild<KLineEdit*>("varName");
ui_items = form->findChild<KActionSelector*>("varItems");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_items, SIGNAL(added(QListWidgetItem*)), this, SLOT(itemAdded(QListWidgetItem*)));
connect(ui_items, SIGNAL(removed(QListWidgetItem*)), this, SLOT(itemRemoved(QListWidgetItem*)));
return form;
}
void StoreUI::Private::refreshGui()
{
const bool blockedItems = ui_items->blockSignals(true);
ui_items->availableListWidget()->clear();
ui_items->selectedListWidget()->clear();
for (int i = 0; i < m_store->game()->itemCount(); ++i)
{
const Item* item = m_store->game()->item(i);
QListWidgetItem* widgetItem = new QListWidgetItem(item->name(), ui_items->availableListWidget());
widgetItem->setData(Qt::UserRole, item->id());
}
ui_items->blockSignals(blockedItems);
ui_items->setButtonsEnabled();
ObjectUIPrivate::refreshGui();
}
void StoreUI::Private::resetGui()
{
ui_name->setText(m_store->name());
for (int i = 0; i < ui_items->availableListWidget()->count(); ++i)
{
QListWidgetItem* widgetItem = ui_items->availableListWidget()->item(i);
if (m_store->item(widgetItem->data(Qt::UserRole).toInt()))
ui_items->selectedListWidget()->addItem(ui_items->availableListWidget()->takeItem(i--));
}
for (int i = 0; i < ui_items->selectedListWidget()->count(); ++i)
{
QListWidgetItem* widgetItem = ui_items->selectedListWidget()->item(i);
if (!m_store->item(widgetItem->data(Qt::UserRole).toInt()))
ui_items->availableListWidget()->addItem(ui_items->selectedListWidget()->takeItem(i--));
}
ui_items->setButtonsEnabled();
}
void StoreUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
m_store->setName(name);
ui_name->setCursorPosition(cursor);
}
void StoreUI::Private::itemAdded(QListWidgetItem* item)
{
m_store->setItem(item->data(Qt::UserRole).toInt(), true);
}
void StoreUI::Private::itemRemoved(QListWidgetItem* item)
{
m_store->setItem(item->data(Qt::UserRole).toInt(), false);
}
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